out of curiosity... what are u building with 2/3k simple plane objects? of course cloning would reduce a lot, and as you use only planes it would reduce dramatically. but again, what are you making with that much planes?
Fabrice On Apr 24, 2011, at 1:26 AM, Dave wrote: > To answer further.... > > The right way to optimize is to share vertex buffers across objects (as fewer > buffers would yield better performance), but I don't believe Away3D is ready > for that yet. Someone else from the team might come in and correct me. > > -Dave
