out of curiosity... what are u building with 2/3k simple plane objects?
of course cloning would reduce a lot, and as you use only planes it would 
reduce dramatically.
but again, what are you making with that much planes?

Fabrice

On Apr 24, 2011, at 1:26 AM, Dave wrote:

> To answer further....
> 
> The right way to optimize is to share vertex buffers across objects (as fewer 
> buffers would yield better performance), but I don't believe Away3D is ready 
> for that yet.  Someone else from the team might come in and correct me.
> 
> -Dave

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