Indeed it is fantastic so far. Bulletflash seems ten times faster (or more
powerful) than Jiglib.

On Tue, Apr 26, 2011 at 4:40 PM, Jesse Nicholson <[email protected]
> wrote:

> I tested the demo and it works fantastic. Solid full FPS. I have core
> i7 2.4 ghz 6 gb tri channel ddr3, gtx260 SSD. People we have to
> remember here that we're now entering into the realm of 3D gaming. If
> your system doesn't perform that great with current 3D games/graphics
> it's not going to perform that great for flash 3D.
>
> Also, this demo compared to something similar in jiblib for flash
> makes it even more amazing. I believe the jiblib version was pulled
> because it ran so incredibly bad (could be mistaken, but it
> disappeared on me not long after seeing it released). Anyway like I
> said, solid on my machine, great work this is a beautiful, boxed up
> physics lib for flash and I believe will be the best all round lib for
> flash 3D. Bullet is used in so main mainstream applications, even
> movies (where 3D anim has come in). I'm working on something to add on
> to this that's going to make for a real awesome workflow with away3d +
> bullet but I'll post something when I actually have a demo. :)
>
> On Apr 26, 4:01 pm, Michael Iv <[email protected]> wrote:
> > Yes that is correct.I did it for the sake of the test .The same loop was
> > done also in the other cases.Now I don't try to blame your engine as I
> even
> > haven't seen its internals.The only thing I noticed in the demo was the
> FPS
> > that was not impressive.I hope you invest a lot in optimizations.I used
> to
> > work with JigLib before the Molehill version and as you probably know its
> > performance was pretty bad .I plan to find time to write a benchmark for
> > your engine and JiglIb to see the differences.
> > Regards,
> > Michael
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > On Tue, Apr 26, 2011 at 10:08 PM, ringodotnl <[email protected]> wrote:
> > > Hey Michael,
> >
> > > I did look at your article and what I can see, correct me if I am
> > > wrong, is that you are calling the function from as3 to alchemy
> > > xxxxxxx times.
> >
> > >                      while(i<1000000){
> >
> > >                                dd=lib.InvSqrt(1245);
> > >                                ++i;
> > >                        }
> >
> > > That would explain why it is slow, that's something we try to avoid
> > > with Bullet (a good example is to look how the transforms are done).
> >
> > > On Apr 26, 12:03 pm, Michael Iv <[email protected]> wrote:
> > > > Sorry guys I am not sure I am right but I can't see any awesome
> > > performance
> > > > here.In my browser Firefox 4 it runs around 25-30 fps when I start
> firing
> > > > the balls.
> > > > Also would like to note that Alchemy bridge is not always faster
> contrary
> > > to
> > > > what people may think.I made a benchmark of square root algorithms
> > > > calculations in Flash a couple of months ago.You can read about it
> here:
> > >http://blog.alladvanced.net/2011/02/21/square-root-calculation-speed-.
> ..
> > > > basically I tried the built in Math.sqrt ,Fast Inverse square root
> > > > algorithm developed by ID for quake (in AS) and the same Fast Inverse
> > > Square
> > > > root but in C in Alchemy .To my great surprise the result was that
> the
> > > > alchemy version was the slowest.Several times slower than the Native
> > > Flash
> > > > implementation.  BTW the fastest was HaXE implementation of the FISR
> > > > Would be happy to hear some thought on this
> > > > Michael.
> >
> > > > On Tue, Apr 26, 2011 at 3:02 AM, Choons <[email protected]>
> wrote:
> > > > > yeah Flash's garbage collector is the real Achilles' heel for
> > > > > Molehill. I think the Flash developer's are quite aware of it, but
> any
> > > > > kind of real 3D game needs better low level control of memory. This
> > > > > looks like a great step in the right direction
> >
> > > > > On Apr 25, 4:53 pm, Jesse Nicholson <[email protected]>
> > > > > wrote:
> > > > > > That is pure awesome guys. I can't say how much I'll be able to
> > > > > > contribute (because of time etc) but I'll check out the source,
> > > build/
> > > > > > test etc and if I can do anything I'll let you know. This is
> great
> > > > > > thanks for sharing! And Yes Choons alchemy CAN be faster as it
> uses
> > > > > > LLVM to perform code optimization, which is extremely good at
> > > > > > optimization because of the type of compilation it does. However
> > > there
> > > > > > can be times where the performance is actually slower or just
> plain
> > > > > > equal to pure as3. The biggest benefit with alchemy code is that
> it
> > > > > > gives you the ability to bypass the garbage collector in flash
> all
> > > > > > together, which is automatic and sluggish, by providing you with
> an
> > > > > > interface to the raw system memory via a ByteArray object. And
> yes it
> > > > > > would use alchemy pretty much throughout because Bullet is a C++
> > > > > > library. Anyway very cool thanks a lot for sharing Ringo!
> >
> > > > --
> > > > Michael Ivanov ,Programmer
> > > > Neurotech Solutions Ltd.
> > > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://
> blog.alladvanced.net
> > > > Tel:054-4962254
> > > > [email protected]
> > > > [email protected]
> >
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> > Tel:054-4962254
> > [email protected]
> > [email protected]
>



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