Ok now I'm using version 3.4 and, with this correction
http://markmail.org/message/fv2bq72tdltasxlq the cube example works.
Problem is that, when I load my mesh (exported with prefab as f10 as3 <
3.5.3), I could see the face but it doesn't animate at all..I just tried to
use my low1 (low poly model, consisting of 790 polys and 775 vertices)
instead of the cube. It's just freezed.
Any suggestions?
var AS3Material:BitmapMaterial = new
BitmapMaterial(Cast.bitmap(AS3Material));
var cube:Low1 = new Low1({width:350, height:350, depth:350});
var cube2:Low1 = new Low1({width:500, height:50, depth:250});
var cube3:Low1 = new Low1({width:150, height:450, depth:50});
var cube4:Low1 = new Low1( { width:650, height:250, depth:550 } );
_anim = new Animator(cube, [{vertices:cube2.vertices, prefix:"cube01"},
{vertices:cube3.vertices, prefix:"cube02"},
{vertices:cube4.vertices, prefix:"cube03"},
{vertices:cube2.vertices, prefix:"cube04"}] ,
{material:AS3Material, y:0, x:0,z:0,bothsides:false});
this.scene.addChild(_anim);
_anim.play(new AnimationSequence("cube", true, true, .3));
Thanks :)