mm, I did few weeks ago some little test with it, I'll try find it back and 
post the magic snippet.

Fabrice

On Apr 26, 2011, at 9:34 PM, KZ wrote:

> Ok now I'm using version 3.4 and, with this correction 
> http://markmail.org/message/fv2bq72tdltasxlq the cube example works.
> 
> Problem is that, when I load my mesh (exported with prefab as f10 as3 < 
> 3.5.3), I could see the face but it doesn't animate at all..I just tried to 
> use my low1 (low poly model, consisting of 790 polys and 775 vertices) 
> instead of the cube. It's just freezed.
> 
> Any suggestions?
> 
> 
> var AS3Material:BitmapMaterial = new BitmapMaterial(Cast.bitmap(AS3Material));
>               
> var cube:Low1 = new Low1({width:350, height:350, depth:350});
> var cube2:Low1 = new Low1({width:500, height:50, depth:250});
> var cube3:Low1 = new Low1({width:150, height:450, depth:50});
> var cube4:Low1 = new Low1( { width:650, height:250, depth:550 } );
> 
> _anim = new Animator(cube, [{vertices:cube2.vertices, prefix:"cube01"},
> {vertices:cube3.vertices, prefix:"cube02"},
> {vertices:cube4.vertices, prefix:"cube03"},
> {vertices:cube2.vertices, prefix:"cube04"}] ,
> {material:AS3Material, y:0, x:0,z:0,bothsides:false});
> this.scene.addChild(_anim);
> 
> _anim.play(new AnimationSequence("cube", true, true, .3));
> 
> 
> Thanks :)
> 
> 

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