I've received no less than 11 requests for code/test debug this morning only... I would save me time if you would post what you have so far, as I have no snippet for this ready.
Fabrice On Apr 29, 2011, at 1:24 PM, Michael G wrote: > Hi Fabrice, > > can you please provide an example for using the VertexAnimator with > two objects (in my case I want to create an animation using two DAE > [object in start position, object in end position]). > > Thank you > Michael > > > > > On 26 Apr., 16:17, Fabrice3D <[email protected]> wrote: >> You could use 3.5 and be able to do exactly as in tutorial. >> >> If you want to switch to 3.6, you need to use the vertexAnimator class, >> where prior class was extracting the vertices for you from meshes >> in 3.6 you need to pass this list of vertices as Vector3D's >> >> Fabrice >> >> On Apr 26, 2011, at 3:57 PM, KZ wrote: >> >> >> >> >> >> >> >>> Hi, I'd like to have an hint on the new vertex animation class, I can't >>> find any tutorial neither in the book there are referencies to this method. >> >>> I made my face with facegen, exported it with different "emotions", than >>> with prefab I can export them as as3, so I could have the same 3d mesh with >>> different expression (smile.as, anger.as, surprise.as, etc..) >> >>> I'd like to animate them like in this >>> tutorial:http://www.closier.nl/blog/?p=71 >> >>> But unfortunately the new version use another class (like it says >>> herehttp://abiamy.com/abiyasablogs/2010/05/20/vertex-animation-with-away3d/), >>> but this example is pretty complex, I'd like to know if you could help me >>> with an easy example on how to use the new vertex animator class. >> >>> I'm looking for a solution but I still can't find a clear example, hope >>> this could help even other newbies like me :) >> >>> Thanks in advance
