I've received no less than 11 requests for code/test debug this morning only...
I would save me time if you would post what you have so far, as I have no 
snippet for this ready.

Fabrice

On Apr 29, 2011, at 1:24 PM, Michael G wrote:

> Hi Fabrice,
> 
> can you please provide an example for using the VertexAnimator with
> two objects (in my case I want to create an animation using two DAE
> [object in start position, object in end position]).
> 
> Thank you
> Michael
> 
> 
> 
> 
> On 26 Apr., 16:17, Fabrice3D <[email protected]> wrote:
>> You could use 3.5 and be able to do exactly as in tutorial.
>> 
>> If you want to switch to 3.6, you need to use the vertexAnimator class, 
>> where prior class was extracting the vertices for you from meshes
>> in 3.6 you need to pass this list of vertices as Vector3D's
>> 
>> Fabrice
>> 
>> On Apr 26, 2011, at 3:57 PM, KZ wrote:
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>>> Hi, I'd like to have an hint on the new vertex animation class, I can't 
>>> find any tutorial neither in the book there are referencies to this method.
>> 
>>> I made my face with facegen, exported it with different "emotions", than 
>>> with prefab I can export them as as3, so I could have the same 3d mesh with 
>>> different expression (smile.as, anger.as, surprise.as, etc..)
>> 
>>> I'd like to animate them like in this 
>>> tutorial:http://www.closier.nl/blog/?p=71
>> 
>>> But unfortunately the new version use another class (like it says 
>>> herehttp://abiamy.com/abiyasablogs/2010/05/20/vertex-animation-with-away3d/),
>>>  but this example is pretty complex, I'd like to know if you could help me 
>>> with an easy example on how to use the new vertex animator class.
>> 
>>> I'm looking for a solution but I still can't find a clear example, hope 
>>> this could help even other newbies like me :)
>> 
>>> Thanks in advance

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