As said in previous replies,
use one or few meshes to store the geometry, just keep track of indices if you 
need to alter/access the data
think that mapping can help you a lot, as submeshes must be generated if 
materials are different.

Fabrice

On May 2, 2011, at 11:26 AM, rjgtav wrote:

> hi Fabrice. In my case it is a tilebased game that is built in a for loop, 
> from a 3dimensional array. What do you suggest for increasing the performance?

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