As said in previous replies, use one or few meshes to store the geometry, just keep track of indices if you need to alter/access the data think that mapping can help you a lot, as submeshes must be generated if materials are different.
Fabrice On May 2, 2011, at 11:26 AM, rjgtav wrote: > hi Fabrice. In my case it is a tilebased game that is built in a for loop, > from a 3dimensional array. What do you suggest for increasing the performance?
