Is it possible to use PathExtrude to reproduce all the cubes (or any other primitive) inside the same mesh? Maybe it'd be possible to create "the grid" this way, having just one mesh instance on the scene.
When you say mapping does you mean changing the UVs directly? Thanks! On May 2, 6:58 am, Fabrice3D <[email protected]> wrote: > As said in previous replies, > use one or few meshes to store the geometry, just keep track of indices if > you need to alter/access the data > think that mapping can help you a lot, as submeshes must be generated if > materials are different. > > Fabrice > > On May 2, 2011, at 11:26 AM, rjgtav wrote: > > > > > > > > > hi Fabrice. In my case it is a tilebased game that is built in a for loop, > > from a 3dimensional array. What do you suggest for increasing the > > performance?
