I'm just curious but should it really matter why he needs 500 cubes? I would say there must be something wrong if loading up 500 cubes murders performance.
On Mon, May 2, 2011 at 5:58 AM, Fabrice3D <[email protected]> wrote: > As said in previous replies, > use one or few meshes to store the geometry, just keep track of indices if > you need to alter/access the data > think that mapping can help you a lot, as submeshes must be generated if > materials are different. > > Fabrice > > On May 2, 2011, at 11:26 AM, rjgtav wrote: > > > hi Fabrice. In my case it is a tilebased game that is built in a for > loop, from a 3dimensional array. What do you suggest for increasing the > performance? > > -- Jesse Nicholson Owner, Operator Ascension Systems www.ascensionsystems.ca
