I'm just curious but should it really matter why he needs 500 cubes? I would
say there must be something wrong if loading up 500 cubes murders
performance.

On Mon, May 2, 2011 at 5:58 AM, Fabrice3D <[email protected]> wrote:

> As said in previous replies,
> use one or few meshes to store the geometry, just keep track of indices if
> you need to alter/access the data
> think that mapping can help you a lot, as submeshes must be generated if
> materials are different.
>
> Fabrice
>
> On May 2, 2011, at 11:26 AM, rjgtav wrote:
>
> > hi Fabrice. In my case it is a tilebased game that is built in a for
> loop, from a 3dimensional array. What do you suggest for increasing the
> performance?
>
>


-- 
Jesse Nicholson
Owner, Operator
Ascension Systems
www.ascensionsystems.ca

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