I know this lib . This is not FlarManager which is supported by Eric . I tested it a while ago and it is much faster than FlarManager. If you manage to integrate Away into it it can be a nice contribution for the community . I wish I could help you but I am busy with the Molehill version of Flint Particles :) May be you should look for the pattern in the FlarManager source .
Sent from my iPhone On May 10, 2011, at 9:23 PM, Alessandro Bianco <[email protected]> wrote: > not sure who built it, i mean this one: > http://www.imagination.at/en/?Products:Augmented_Reality_for_Flash > > it's really good at his job, but the lack of support for Away3d (that > i know of, maybe i lost my touch at googling things :)) makes it > almost useless today > > Bianco Alessandro > > > > 2011/5/10 Michael Iv <[email protected]>: >> I am not sure you are right by saying that for now it only supports pv3d. I >> used it several months ago for away3d. 3.6 in the book I have been working >> on . You mean the lib by Eric Sokolovsky right ? >> >> Sent from my iPhone >> >> On May 10, 2011, at 9:05 PM, Alessandro Bianco <[email protected]> wrote: >> >>> As the title says, I'm working on an integration for FLARManager that >>> will allow Away3D in all it's flavours (3.6, lite and broomstick) to >>> work with the flare* tracking library (currently only Papervision3D is >>> supported by the tracker). >>> To do so i'll need to manipulate the camera projection matrix and the >>> objects transform matrix ... and here the trouble starts, of course :) >>> >>> Currently i'm working on Away3DLite and i noticed that changing the >>> camera's projectionMatrix3D property doesn't give the expected >>> results: >>> It should change the camera's point of view and then render my objects >>> differently. Instead, with every Matrix3D I use, objects are always >>> rendered the same way. >>> >>> Am i doing something the wrong way? How else I can change the "world" >>> matrix ? >>> >>> PS: beware, more questions will surely follow in the next days ^_^ >>> >>> Bianco Alessandro >>
