i think i understood what you meant Michael, let me clarify flare* is an alternative tracker to FLARToolkit, and both can be used inside FLARManager, wich is build by Eric
now, FLARToolkit is a great tracker, but it's quite heavy on the processing flare, on the other side, is build in alchemy, so it's great AND fast (and costs a loot of money, sob) the only problem is: flare is documented/implemented only for Papervision3D no reason why it shouldn't work on Away3D or other engines, it was just left behind ... and since it looks like that Eric has no future plans to implement it, i'm trying to do it myself So ... any help on the world matrix now? :) Bianco Alessandro 2011/5/10 Alessandro Bianco <[email protected]>: > not sure who built it, i mean this one: > http://www.imagination.at/en/?Products:Augmented_Reality_for_Flash > > it's really good at his job, but the lack of support for Away3d (that > i know of, maybe i lost my touch at googling things :)) makes it > almost useless today > > Bianco Alessandro > > > > 2011/5/10 Michael Iv <[email protected]>: >> I am not sure you are right by saying that for now it only supports pv3d. I >> used it several months ago for away3d. 3.6 in the book I have been working >> on . You mean the lib by Eric Sokolovsky right ? >> >> Sent from my iPhone >> >> On May 10, 2011, at 9:05 PM, Alessandro Bianco <[email protected]> wrote: >> >>> As the title says, I'm working on an integration for FLARManager that >>> will allow Away3D in all it's flavours (3.6, lite and broomstick) to >>> work with the flare* tracking library (currently only Papervision3D is >>> supported by the tracker). >>> To do so i'll need to manipulate the camera projection matrix and the >>> objects transform matrix ... and here the trouble starts, of course :) >>> >>> Currently i'm working on Away3DLite and i noticed that changing the >>> camera's projectionMatrix3D property doesn't give the expected >>> results: >>> It should change the camera's point of view and then render my objects >>> differently. Instead, with every Matrix3D I use, objects are always >>> rendered the same way. >>> >>> Am i doing something the wrong way? How else I can change the "world" >>> matrix ? >>> >>> PS: beware, more questions will surely follow in the next days ^_^ >>> >>> Bianco Alessandro >> >
