yep, i'm doing that the biggest problem right know is that i don't know much of away3d and every engine/version handle things a lot differently
usually i would modify the camera projection matrix to set my "point of view", but in Away3DLite seems to be pointless, because it doesn't affect the scene rendering Bianco Alessandro 2011/5/10 Michael Iv <[email protected]>: > I know this lib . This is not FlarManager which is supported by Eric . I > tested it a while ago and it is much faster than FlarManager. If you manage > to integrate Away into it it can be a nice contribution for the community . I > wish I could help you but I am busy with the Molehill version of Flint > Particles :) May be you should look for the pattern in the FlarManager source > . > > Sent from my iPhone > > On May 10, 2011, at 9:23 PM, Alessandro Bianco <[email protected]> wrote: > >> not sure who built it, i mean this one: >> http://www.imagination.at/en/?Products:Augmented_Reality_for_Flash >> >> it's really good at his job, but the lack of support for Away3d (that >> i know of, maybe i lost my touch at googling things :)) makes it >> almost useless today >> >> Bianco Alessandro >> >> >> >> 2011/5/10 Michael Iv <[email protected]>: >>> I am not sure you are right by saying that for now it only supports pv3d. I >>> used it several months ago for away3d. 3.6 in the book I have been working >>> on . You mean the lib by Eric Sokolovsky right ? >>> >>> Sent from my iPhone >>> >>> On May 10, 2011, at 9:05 PM, Alessandro Bianco <[email protected]> >>> wrote: >>> >>>> As the title says, I'm working on an integration for FLARManager that >>>> will allow Away3D in all it's flavours (3.6, lite and broomstick) to >>>> work with the flare* tracking library (currently only Papervision3D is >>>> supported by the tracker). >>>> To do so i'll need to manipulate the camera projection matrix and the >>>> objects transform matrix ... and here the trouble starts, of course :) >>>> >>>> Currently i'm working on Away3DLite and i noticed that changing the >>>> camera's projectionMatrix3D property doesn't give the expected >>>> results: >>>> It should change the camera's point of view and then render my objects >>>> differently. Instead, with every Matrix3D I use, objects are always >>>> rendered the same way. >>>> >>>> Am i doing something the wrong way? How else I can change the "world" >>>> matrix ? >>>> >>>> PS: beware, more questions will surely follow in the next days ^_^ >>>> >>>> Bianco Alessandro >>> >
