I am not sure you are right by saying that for now it only supports pv3d. I 
used it several months ago for away3d. 3.6 in the book I have been working on . 
You mean the lib by Eric Sokolovsky right ? 

Sent from my iPhone

On May 10, 2011, at 9:05 PM, Alessandro Bianco <[email protected]> wrote:

> As the title says, I'm working on an integration for FLARManager that
> will allow Away3D in all it's flavours (3.6, lite and broomstick) to
> work with the flare* tracking library (currently only Papervision3D is
> supported by the tracker).
> To do so i'll need to manipulate the camera projection matrix and the
> objects transform matrix ... and here the trouble starts, of course :)
> 
> Currently i'm working on Away3DLite and i noticed that changing the
> camera's projectionMatrix3D property doesn't give the expected
> results:
> It should change the camera's point of view and then render my objects
> differently. Instead, with every Matrix3D I use, objects are always
> rendered the same way.
> 
> Am i doing something the wrong way? How else I can change the "world" matrix ?
> 
> PS: beware, more questions will surely follow in the next days ^_^
> 
> Bianco Alessandro

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