I am not sure you are right by saying that for now it only supports pv3d. I used it several months ago for away3d. 3.6 in the book I have been working on . You mean the lib by Eric Sokolovsky right ?
Sent from my iPhone On May 10, 2011, at 9:05 PM, Alessandro Bianco <[email protected]> wrote: > As the title says, I'm working on an integration for FLARManager that > will allow Away3D in all it's flavours (3.6, lite and broomstick) to > work with the flare* tracking library (currently only Papervision3D is > supported by the tracker). > To do so i'll need to manipulate the camera projection matrix and the > objects transform matrix ... and here the trouble starts, of course :) > > Currently i'm working on Away3DLite and i noticed that changing the > camera's projectionMatrix3D property doesn't give the expected > results: > It should change the camera's point of view and then render my objects > differently. Instead, with every Matrix3D I use, objects are always > rendered the same way. > > Am i doing something the wrong way? How else I can change the "world" matrix ? > > PS: beware, more questions will surely follow in the next days ^_^ > > Bianco Alessandro
