Doesn't work if you dont have the cubes in the for loop. Just been doing similar and have to have new cube() inside the loop.
9708 cubes 1 image http://www.shrewballooba.co.uk/marge/ mouse wheel zoom in for (var x:uint = 0; x < bmd.width; x++) { for (var y:uint = 0; y < bmd.height; y++) { var color:uint = bmd.getPixel32(x, y); if (color > 0xffffff ) { var c:Cube = new Cube(mat, 4, 4, 4,1,1,1,false); c.moveTo(x*6, y*6, 0); scaleUV(c, new Point((bmd.width), (bmd.height))); incrementUV(c, new Point(x / (bmd.width ), y / (bmd.height ))); c.rotationZ = 180 imgHolder.addChild(c); ... scene.addChild(merge.applyToContainer(imgHolder))
