You're welcome ;)

just added a little thingy. For the merge with containers, as the class picks 
the first mesh it encounters to use it as reciever mesh.
It can be in some cases not that obvious to know who became the donkey, to 
eventually loop over the others to destroy them for instance if the remove was 
not left to the class.

so now you have an optional mesh name param for this. To reuse your snippet
it could become.

scene.addChild(merge.applyToContainer(imgHolder, "marge"));

same result but thought I could become handy if you merge from unknown loaded 
content or work without id's.

Fabrice


On May 12, 2011, at 4:06 PM, John Brookes wrote:

> good point ;)
> 

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