Marge merged. Love it :)

runs 30/30.
what would be speed with single cubes btw?

Fabrice

 
On May 12, 2011, at 3:02 PM, John Brookes wrote:

> Doesn't work if you dont have the cubes in the for loop.
> Just been doing similar and have to have new cube() inside the loop.
> 
> 9708 cubes 1 image
> 
> http://www.shrewballooba.co.uk/marge/
> mouse wheel zoom in
> 
> 
> for (var x:uint = 0; x < bmd.width; x++)
> {
>     for (var y:uint = 0; y < bmd.height; y++)
>     {
>         var color:uint = bmd.getPixel32(x, y);
>         
>         if (color > 0xffffff )
>         {
>         var c:Cube = new Cube(mat, 4, 4, 4,1,1,1,false);
>         c.moveTo(x*6, y*6, 0);
>         scaleUV(c, new Point((bmd.width),  (bmd.height)));
>         incrementUV(c, new Point(x /  (bmd.width ),  y  / (bmd.height )));
>         c.rotationZ = 180
>         imgHolder.addChild(c);
> ...
> scene.addChild(merge.applyToContainer(imgHolder))
> 

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