I see how you do it.
Was expecting 9708 subgeometries basically one for each cube. But its 17
subG, each subG being filled to a max of 64998
Which makes moving 1 cube after merge much more fun.
whcih brings me to...
Confused on vertexdata length
What I understand :0
Basically if keepMaterial is true a new subgeometry is created for each
cube.
eg
var merge:Merge = new Merge(false, false, true);
var cont:ObjectContainer3D = new ObjectContainer3D();
for (var i:int = 0; i < 100; i++)
{
var c1:Cube = new Cube(new ColorMaterial(0xff0000),5,5,5);
c1.x = i*5
cont.addChild(c1)
var newmesh:Mesh = merge.applyToContainer(cont, "cubes")
scene.addChild(newmesh);
trace(newmesh.subMeshes.length); //traces 100
So later its easy to do something like
newmesh.subMeshes[15].vertexData //the vertices of the 15th cube
Now the tricky bit (single material)
var merge:Merge = new Merge(false, true, true);
var cont:ObjectContainer3D = new ObjectContainer3D();
var mat:ColorMaterial = new ColorMaterial(0xff0000);
for (var i:int = 0; i < 100; i++)
{
var c1:Cube = new Cube(mat,5,5,5);
c1.x = i*5
cont.addChild(c1)
}
var newmesh:Mesh = merge.applyToContainer(cont, "twocubes")
scene.addChild(newmesh);
trace(newmesh.subMeshes.length); //traces 1
var vNum:Number = newmesh.geometry.subGeometries[0].vertexData.length
// a single cubes vertexdata.length is 72
trace(vNum); // traces 10764
Cant work out how 10764 applies to 100 cubes?