ah I see, so looks like this class will be used more often...
As I'm gonna move on to other classes now, if you think of something that
should ease or help make it better,
let me know .
oh btw, a little detail on your snippet
scaleUV(c, new Point((bmd.width), (bmd.height)));
incrementUV(c, new Point(x / (bmd.width ), y / (bmd.height )));
you could spare "new Point()" 9706 times. the first one could be declared once
outside.
and the second could be a simple holder point that just need new x,y values
each iteration...
the scaleUV seams pretty constant as well, may be could be done just once
before loop...
Fabrice
On May 12, 2011, at 3:44 PM, John Brookes wrote:
> erm 0
>
> Error: Error #3691: Resource limit for this resource type exceeded.
> at flash.display3D::Context3D/createVertexBuffer()
>
> :))