First - thank you developers for your work on Away3D.  It's approachable and
fun to learn.  You rock.

Second - I'm trying out Broomstick with very little background in 3D for
Flash.  I am 97% sure I'm making a noob mistake with my textures and looking
for a quick pointer.  (And more extended general resources if you have
links, so's to mitigate future noob questions.)

Running example here, a very minimally modified version of the 3DS Max
import test:
http://www.evolutioneer.com/away3d/error_3669_issue/bin-debug/molehill_carnival.html

Source with 3DS file exported from Blender here:
http://www.evolutioneer.com/away3d/error_3669_issue.zip

I'm getting the following run-time error shortly after the example starts
up:

RangeError: Error #3669: Bad input size.
    at flash.display3D::VertexBuffer3D/uploadFromVector()
    at
away3d.core.base::SubGeometry/getUVBuffer()[/Users/rosssmith/lib/away3d/broomstick/src/away3d/core/base/SubGeometry.as:177]
    at
away3d.core.base::SubMesh/getUVBuffer()[/Users/rosssmith/lib/away3d/broomstick/src/away3d/core/base/SubMesh.as:150]
    at
away3d.materials.passes::DefaultScreenPass/render()[/Users/rosssmith/lib/away3d/broomstick/src/away3d/materials/passes/DefaultScreenPass.as:402]
    at
away3d.materials::MaterialBase/renderPass()[/Users/rosssmith/lib/away3d/broomstick/src/away3d/materials/MaterialBase.as:336]
    at
away3d.core.render::DefaultRenderer/drawRenderables()[/Users/rosssmith/lib/away3d/broomstick/src/away3d/core/render/DefaultRenderer.as:171]
    at
away3d.core.render::DefaultRenderer/draw()[/Users/rosssmith/lib/away3d/broomstick/src/away3d/core/render/DefaultRenderer.as:100]
    at
away3d.core.render::RendererBase/executeRender()[/Users/rosssmith/lib/away3d/broomstick/src/away3d/core/render/RendererBase.as:318]
    at
away3d.core.render::RendererBase/render()[/Users/rosssmith/lib/away3d/broomstick/src/away3d/core/render/RendererBase.as:299]
    at
away3d.core.render::DefaultRenderer/render()[/Users/rosssmith/lib/away3d/broomstick/src/away3d/core/render/DefaultRenderer.as:79]
    at
away3d.containers::View3D/render()[/Users/rosssmith/lib/away3d/broomstick/src/away3d/containers/View3D.as:336]
    at
molehill_carnival/handleEnterFrame()[/Users/rosssmith/prj/flashbuilder/molehill_carnival/src/
molehill_carnival.as:68]

I've isolated that it occurs sometime *after* Colormap.png is loaded.

Any ideas?
-- 
Ross Smith
[email protected]

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