Looks like you are off to a good start. Nothing jumped out at me as
wrong in the code at first glance. Have you tried loading a different
3DS file into that code to see if the error goes away?

On May 12, 10:32 am, Ross Smith <[email protected]> wrote:
> First - thank you developers for your work on Away3D.  It's approachable and
> fun to learn.  You rock.
>
> Second - I'm trying out Broomstick with very little background in 3D for
> Flash.  I am 97% sure I'm making a noob mistake with my textures and looking
> for a quick pointer.  (And more extended general resources if you have
> links, so's to mitigate future noob questions.)
>
> Running example here, a very minimally modified version of the 3DS Max
> import 
> test:http://www.evolutioneer.com/away3d/error_3669_issue/bin-debug/molehil...
>
> Source with 3DS file exported from Blender 
> here:http://www.evolutioneer.com/away3d/error_3669_issue.zip
>
> I'm getting the following run-time error shortly after the example starts
> up:
>
> RangeError: Error #3669: Bad input size.
>     at flash.display3D::VertexBuffer3D/uploadFromVector()
>     at
> away3d.core.base::SubGeometry/getUVBuffer()[/Users/rosssmith/lib/away3d/bro 
> omstick/src/away3d/core/base/SubGeometry.as:177]
>     at
> away3d.core.base::SubMesh/getUVBuffer()[/Users/rosssmith/lib/away3d/broomst 
> ick/src/away3d/core/base/SubMesh.as:150]
>     at
> away3d.materials.passes::DefaultScreenPass/render()[/Users/rosssmith/lib/aw 
> ay3d/broomstick/src/away3d/materials/passes/DefaultScreenPass.as:402]
>     at
> away3d.materials::MaterialBase/renderPass()[/Users/rosssmith/lib/away3d/bro 
> omstick/src/away3d/materials/MaterialBase.as:336]
>     at
> away3d.core.render::DefaultRenderer/drawRenderables()[/Users/rosssmith/lib/ 
> away3d/broomstick/src/away3d/core/render/DefaultRenderer.as:171]
>     at
> away3d.core.render::DefaultRenderer/draw()[/Users/rosssmith/lib/away3d/broo 
> mstick/src/away3d/core/render/DefaultRenderer.as:100]
>     at
> away3d.core.render::RendererBase/executeRender()[/Users/rosssmith/lib/away3 
> d/broomstick/src/away3d/core/render/RendererBase.as:318]
>     at
> away3d.core.render::RendererBase/render()[/Users/rosssmith/lib/away3d/broom 
> stick/src/away3d/core/render/RendererBase.as:299]
>     at
> away3d.core.render::DefaultRenderer/render()[/Users/rosssmith/lib/away3d/br 
> oomstick/src/away3d/core/render/DefaultRenderer.as:79]
>     at
> away3d.containers::View3D/render()[/Users/rosssmith/lib/away3d/broomstick/s 
> rc/away3d/containers/View3D.as:336]
>     at
> molehill_carnival/handleEnterFrame()[/Users/rosssmith/prj/flashbuilder/mole 
> hill_carnival/src/
> molehill_carnival.as:68]
>
> I've isolated that it occurs sometime *after* Colormap.png is loaded.
>
> Any ideas?
> --
> Ross Smith
> [email protected]

Reply via email to