Sounds like missing uv's. ObjParser takes care of this by adding default ones, has its often outputed without them. May be we should extends this feature to all parsers...
Fabrice On May 12, 2011, at 17:32, Ross Smith <[email protected]> wrote: > First - thank you developers for your work on Away3D. It's approachable and > fun to learn. You rock. > > Second - I'm trying out Broomstick with very little background in 3D for > Flash. I am 97% sure I'm making a noob mistake with my textures and looking > for a quick pointer. (And more extended general resources if you have links, > so's to mitigate future noob questions.) > > Running example here, a very minimally modified version of the 3DS Max import > test: > http://www.evolutioneer.com/away3d/error_3669_issue/bin-debug/molehill_carnival.html > > Source with 3DS file exported from Blender here: > http://www.evolutioneer.com/away3d/error_3669_issue.zip > > I'm getting the following run-time error shortly after the example starts up: > > RangeError: Error #3669: Bad input size. > at flash.display3D::VertexBuffer3D/uploadFromVector() > at > away3d.core.base::SubGeometry/getUVBuffer()[/Users/rosssmith/lib/away3d/broomstick/src/away3d/core/base/SubGeometry.as:177] > at > away3d.core.base::SubMesh/getUVBuffer()[/Users/rosssmith/lib/away3d/broomstick/src/away3d/core/base/SubMesh.as:150] > at > away3d.materials.passes::DefaultScreenPass/render()[/Users/rosssmith/lib/away3d/broomstick/src/away3d/materials/passes/DefaultScreenPass.as:402] > at > away3d.materials::MaterialBase/renderPass()[/Users/rosssmith/lib/away3d/broomstick/src/away3d/materials/MaterialBase.as:336] > at > away3d.core.render::DefaultRenderer/drawRenderables()[/Users/rosssmith/lib/away3d/broomstick/src/away3d/core/render/DefaultRenderer.as:171] > at > away3d.core.render::DefaultRenderer/draw()[/Users/rosssmith/lib/away3d/broomstick/src/away3d/core/render/DefaultRenderer.as:100] > at > away3d.core.render::RendererBase/executeRender()[/Users/rosssmith/lib/away3d/broomstick/src/away3d/core/render/RendererBase.as:318] > at > away3d.core.render::RendererBase/render()[/Users/rosssmith/lib/away3d/broomstick/src/away3d/core/render/RendererBase.as:299] > at > away3d.core.render::DefaultRenderer/render()[/Users/rosssmith/lib/away3d/broomstick/src/away3d/core/render/DefaultRenderer.as:79] > at > away3d.containers::View3D/render()[/Users/rosssmith/lib/away3d/broomstick/src/away3d/containers/View3D.as:336] > at > molehill_carnival/handleEnterFrame()[/Users/rosssmith/prj/flashbuilder/molehill_carnival/src/molehill_carnival.as:68] > > I've isolated that it occurs sometime *after* Colormap.png is loaded. > > Any ideas? > -- > Ross Smith > [email protected]
