Can you send in one of the 3DS files that don't work? Please send to
my e-mail address, which you will find (if you are using the Google
Group web interface to read this) by clicking my name and filling out
the captcha.

If I have a file so I can reproduce the issue, I can try to find the
3DS parser bug that seems to be causing this and fix it.


Cheers
/R


On May 21, 3:00 pm, wagster <[email protected]> wrote:
> No solution I'm afraid, only the same problem.
>
> Some 3DS files load ok, some don't.
>
> If I figure out anything more I'll post here.
>
> On May 12, 4:32 pm, Ross Smith <[email protected]> wrote:
>
>
>
>
>
>
>
> > First - thank you developers for your work on Away3D.  It's approachable and
> > fun to learn.  You rock.
>
> > Second - I'm trying out Broomstick with very little background in 3D for
> > Flash.  I am 97% sure I'm making a noob mistake with my textures and looking
> > for a quick pointer.  (And more extended general resources if you have
> > links, so's to mitigate future noob questions.)
>
> > Running example here, a very minimally modified version of the 3DS Max
> > import 
> > test:http://www.evolutioneer.com/away3d/error_3669_issue/bin-debug/molehil...
>
> > Source with 3DS file exported from Blender 
> > here:http://www.evolutioneer.com/away3d/error_3669_issue.zip
>
> > I'm getting the following run-time error shortly after the example starts
> > up:
>
> > RangeError: Error #3669: Bad input size.
> >     at flash.display3D::VertexBuffer3D/uploadFromVector()
> >     at
> > away3d.core.base::SubGeometry/getUVBuffer()[/Users/rosssmith/lib/away3d/bro 
> > omstick/src/away3d/core/base/SubGeometry.as:177]
> >     at
> > away3d.core.base::SubMesh/getUVBuffer()[/Users/rosssmith/lib/away3d/broomst 
> > ick/src/away3d/core/base/SubMesh.as:150]
> >     at
> > away3d.materials.passes::DefaultScreenPass/render()[/Users/rosssmith/lib/aw 
> > ay3d/broomstick/src/away3d/materials/passes/DefaultScreenPass.as:402]
> >     at
> > away3d.materials::MaterialBase/renderPass()[/Users/rosssmith/lib/away3d/bro 
> > omstick/src/away3d/materials/MaterialBase.as:336]
> >     at
> > away3d.core.render::DefaultRenderer/drawRenderables()[/Users/rosssmith/lib/ 
> > away3d/broomstick/src/away3d/core/render/DefaultRenderer.as:171]
> >     at
> > away3d.core.render::DefaultRenderer/draw()[/Users/rosssmith/lib/away3d/broo 
> > mstick/src/away3d/core/render/DefaultRenderer.as:100]
> >     at
> > away3d.core.render::RendererBase/executeRender()[/Users/rosssmith/lib/away3 
> > d/broomstick/src/away3d/core/render/RendererBase.as:318]
> >     at
> > away3d.core.render::RendererBase/render()[/Users/rosssmith/lib/away3d/broom 
> > stick/src/away3d/core/render/RendererBase.as:299]
> >     at
> > away3d.core.render::DefaultRenderer/render()[/Users/rosssmith/lib/away3d/br 
> > oomstick/src/away3d/core/render/DefaultRenderer.as:79]
> >     at
> > away3d.containers::View3D/render()[/Users/rosssmith/lib/away3d/broomstick/s 
> > rc/away3d/containers/View3D.as:336]
> >     at
> > molehill_carnival/handleEnterFrame()[/Users/rosssmith/prj/flashbuilder/mole 
> > hill_carnival/src/
> > molehill_carnival.as:68]
>
> > I've isolated that it occurs sometime *after* Colormap.png is loaded.
>
> > Any ideas?
> > --
> > Ross Smith
> > [email protected]

Reply via email to