Can you send in one of the 3DS files that don't work? Please send to my e-mail address, which you will find (if you are using the Google Group web interface to read this) by clicking my name and filling out the captcha.
If I have a file so I can reproduce the issue, I can try to find the 3DS parser bug that seems to be causing this and fix it. Cheers /R On May 21, 3:00 pm, wagster <[email protected]> wrote: > No solution I'm afraid, only the same problem. > > Some 3DS files load ok, some don't. > > If I figure out anything more I'll post here. > > On May 12, 4:32 pm, Ross Smith <[email protected]> wrote: > > > > > > > > > First - thank you developers for your work on Away3D. It's approachable and > > fun to learn. You rock. > > > Second - I'm trying out Broomstick with very little background in 3D for > > Flash. I am 97% sure I'm making a noob mistake with my textures and looking > > for a quick pointer. (And more extended general resources if you have > > links, so's to mitigate future noob questions.) > > > Running example here, a very minimally modified version of the 3DS Max > > import > > test:http://www.evolutioneer.com/away3d/error_3669_issue/bin-debug/molehil... > > > Source with 3DS file exported from Blender > > here:http://www.evolutioneer.com/away3d/error_3669_issue.zip > > > I'm getting the following run-time error shortly after the example starts > > up: > > > RangeError: Error #3669: Bad input size. > > at flash.display3D::VertexBuffer3D/uploadFromVector() > > at > > away3d.core.base::SubGeometry/getUVBuffer()[/Users/rosssmith/lib/away3d/bro > > omstick/src/away3d/core/base/SubGeometry.as:177] > > at > > away3d.core.base::SubMesh/getUVBuffer()[/Users/rosssmith/lib/away3d/broomst > > ick/src/away3d/core/base/SubMesh.as:150] > > at > > away3d.materials.passes::DefaultScreenPass/render()[/Users/rosssmith/lib/aw > > ay3d/broomstick/src/away3d/materials/passes/DefaultScreenPass.as:402] > > at > > away3d.materials::MaterialBase/renderPass()[/Users/rosssmith/lib/away3d/bro > > omstick/src/away3d/materials/MaterialBase.as:336] > > at > > away3d.core.render::DefaultRenderer/drawRenderables()[/Users/rosssmith/lib/ > > away3d/broomstick/src/away3d/core/render/DefaultRenderer.as:171] > > at > > away3d.core.render::DefaultRenderer/draw()[/Users/rosssmith/lib/away3d/broo > > mstick/src/away3d/core/render/DefaultRenderer.as:100] > > at > > away3d.core.render::RendererBase/executeRender()[/Users/rosssmith/lib/away3 > > d/broomstick/src/away3d/core/render/RendererBase.as:318] > > at > > away3d.core.render::RendererBase/render()[/Users/rosssmith/lib/away3d/broom > > stick/src/away3d/core/render/RendererBase.as:299] > > at > > away3d.core.render::DefaultRenderer/render()[/Users/rosssmith/lib/away3d/br > > oomstick/src/away3d/core/render/DefaultRenderer.as:79] > > at > > away3d.containers::View3D/render()[/Users/rosssmith/lib/away3d/broomstick/s > > rc/away3d/containers/View3D.as:336] > > at > > molehill_carnival/handleEnterFrame()[/Users/rosssmith/prj/flashbuilder/mole > > hill_carnival/src/ > > molehill_carnival.as:68] > > > I've isolated that it occurs sometime *after* Colormap.png is loaded. > > > Any ideas? > > -- > > Ross Smith > > [email protected]
