It is made for bridge like principle when there is 2 entries. It also allow you 
to generate any complex shapes in ribbon like principle.
To give you an example of use, look at a frame around a door on a wall. Lets 
take the left one. On the lowest part the profile is paralel to floor, the same 
profile continues to top, except you find out that the profile has then a 45 
degree angle to be connected to the top part of the frame. The top has left  
-45 and right sides a 45 degree angle.
This class will build for you this complex shapes and even uvmap them.

Fabrice

On May 14, 2011, at 3:31, Choons <[email protected]> wrote:

> Just checked out the SkinExtrudeTest example and I'm scartching my
> head as to why it is made the way it is and what a practical use for
> it is. The description in the class-
> "Class SkinExtrude generates (and becomes) a mesh from a
> multidimentional vector of vector3D's" - is clear enough, but not what
> I was expecting for a method called SkinExtrude. I thought I might
> find some kind of extrusion utility that would modify an existing
> mesh. So just curious why the developers made it, and how users may be
> using it?

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