It is made for bridge like principle when there is 2 entries. It also allow you to generate any complex shapes in ribbon like principle. To give you an example of use, look at a frame around a door on a wall. Lets take the left one. On the lowest part the profile is paralel to floor, the same profile continues to top, except you find out that the profile has then a 45 degree angle to be connected to the top part of the frame. The top has left -45 and right sides a 45 degree angle. This class will build for you this complex shapes and even uvmap them.
Fabrice On May 14, 2011, at 3:31, Choons <[email protected]> wrote: > Just checked out the SkinExtrudeTest example and I'm scartching my > head as to why it is made the way it is and what a practical use for > it is. The description in the class- > "Class SkinExtrude generates (and becomes) a mesh from a > multidimentional vector of vector3D's" - is clear enough, but not what > I was expecting for a method called SkinExtrude. I thought I might > find some kind of extrusion utility that would modify an existing > mesh. So just curious why the developers made it, and how users may be > using it?
