Yes or google it. (mobile atm) Fabrice
On May 14, 2011, at 19:47, Choons <[email protected]> wrote: > Oh? I'd like to see your demo. Is it on your website? > > On May 14, 12:28 pm, Fabrice3D <[email protected]> wrote: >> Well I did a long ago a demo using only Lathe and this class called : >> Temple. Zero models loaded for the scenerie. Very low kb. >> >> Fabrice >> >> On May 14, 2011, at 19:15, Choons <[email protected]> wrote: >> >> >> >> >> >> >> >>> ah I see, thanks Fabrice. I'll be interested to see the creative uses >>> it is put to. The automatic UV mapping is certainly a nice feature >> >>> On May 14, 5:37 am, Fabrice3D <[email protected]> wrote: >>>> It is made for bridge like principle when there is 2 entries. It also >>>> allow you to generate any complex shapes in ribbon like principle. >>>> To give you an example of use, look at a frame around a door on a wall. >>>> Lets take the left one. On the lowest part the profile is paralel to >>>> floor, the same profile continues to top, except you find out that the >>>> profile has then a 45 degree angle to be connected to the top part of the >>>> frame. The top has left -45 and right sides a 45 degree angle. >>>> This class will build for you this complex shapes and even uvmap them. >> >>>> Fabrice >> >>>> On May 14, 2011, at 3:31, Choons <[email protected]> wrote: >> >>>>> Just checked out the SkinExtrudeTest example and I'm scartching my >>>>> head as to why it is made the way it is and what a practical use for >>>>> it is. The description in the class- >>>>> "Class SkinExtrude generates (and becomes) a mesh from a >>>>> multidimentional vector of vector3D's" - is clear enough, but not what >>>>> I was expecting for a method called SkinExtrude. I thought I might >>>>> find some kind of extrusion utility that would modify an existing >>>>> mesh. So just curious why the developers made it, and how users may be >>>>> using it?
