Yes or google it. (mobile atm)

Fabrice

On May 14, 2011, at 19:47, Choons <[email protected]> wrote:

> Oh? I'd like to see your demo. Is it on your website?
> 
> On May 14, 12:28 pm, Fabrice3D <[email protected]> wrote:
>> Well I did a long ago a demo using only Lathe and this class called : 
>> Temple. Zero models loaded for the scenerie. Very low kb.
>> 
>> Fabrice
>> 
>> On May 14, 2011, at 19:15, Choons <[email protected]> wrote:
>> 
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>> 
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>> 
>> 
>>> ah I see, thanks Fabrice. I'll be interested to see the creative uses
>>> it is put to. The automatic UV mapping is certainly a nice feature
>> 
>>> On May 14, 5:37 am, Fabrice3D <[email protected]> wrote:
>>>> It is made for bridge like principle when there is 2 entries. It also 
>>>> allow you to generate any complex shapes in ribbon like principle.
>>>> To give you an example of use, look at a frame around a door on a wall. 
>>>> Lets take the left one. On the lowest part the profile is paralel to 
>>>> floor, the same profile continues to top, except you find out that the 
>>>> profile has then a 45 degree angle to be connected to the top part of the 
>>>> frame. The top has left  -45 and right sides a 45 degree angle.
>>>> This class will build for you this complex shapes and even uvmap them.
>> 
>>>> Fabrice
>> 
>>>> On May 14, 2011, at 3:31, Choons <[email protected]> wrote:
>> 
>>>>> Just checked out the SkinExtrudeTest example and I'm scartching my
>>>>> head as to why it is made the way it is and what a practical use for
>>>>> it is. The description in the class-
>>>>> "Class SkinExtrude generates (and becomes) a mesh from a
>>>>> multidimentional vector of vector3D's" - is clear enough, but not what
>>>>> I was expecting for a method called SkinExtrude. I thought I might
>>>>> find some kind of extrusion utility that would modify an existing
>>>>> mesh. So just curious why the developers made it, and how users may be
>>>>> using it?

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