Well I did a long ago a demo using only Lathe and this class called : Temple. Zero models loaded for the scenerie. Very low kb.
Fabrice On May 14, 2011, at 19:15, Choons <[email protected]> wrote: > ah I see, thanks Fabrice. I'll be interested to see the creative uses > it is put to. The automatic UV mapping is certainly a nice feature > > On May 14, 5:37 am, Fabrice3D <[email protected]> wrote: >> It is made for bridge like principle when there is 2 entries. It also allow >> you to generate any complex shapes in ribbon like principle. >> To give you an example of use, look at a frame around a door on a wall. Lets >> take the left one. On the lowest part the profile is paralel to floor, the >> same profile continues to top, except you find out that the profile has then >> a 45 degree angle to be connected to the top part of the frame. The top has >> left -45 and right sides a 45 degree angle. >> This class will build for you this complex shapes and even uvmap them. >> >> Fabrice >> >> On May 14, 2011, at 3:31, Choons <[email protected]> wrote: >> >> >> >> >> >> >> >>> Just checked out the SkinExtrudeTest example and I'm scartching my >>> head as to why it is made the way it is and what a practical use for >>> it is. The description in the class- >>> "Class SkinExtrude generates (and becomes) a mesh from a >>> multidimentional vector of vector3D's" - is clear enough, but not what >>> I was expecting for a method called SkinExtrude. I thought I might >>> find some kind of extrusion utility that would modify an existing >>> mesh. So just curious why the developers made it, and how users may be >>> using it?
