Well I did a long ago a demo using only Lathe and this class called : Temple. 
Zero models loaded for the scenerie. Very low kb.

Fabrice

On May 14, 2011, at 19:15, Choons <[email protected]> wrote:

> ah I see, thanks Fabrice. I'll be interested to see the creative uses
> it is put to. The automatic UV mapping is certainly a nice feature
> 
> On May 14, 5:37 am, Fabrice3D <[email protected]> wrote:
>> It is made for bridge like principle when there is 2 entries. It also allow 
>> you to generate any complex shapes in ribbon like principle.
>> To give you an example of use, look at a frame around a door on a wall. Lets 
>> take the left one. On the lowest part the profile is paralel to floor, the 
>> same profile continues to top, except you find out that the profile has then 
>> a 45 degree angle to be connected to the top part of the frame. The top has 
>> left  -45 and right sides a 45 degree angle.
>> This class will build for you this complex shapes and even uvmap them.
>> 
>> Fabrice
>> 
>> On May 14, 2011, at 3:31, Choons <[email protected]> wrote:
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>>> Just checked out the SkinExtrudeTest example and I'm scartching my
>>> head as to why it is made the way it is and what a practical use for
>>> it is. The description in the class-
>>> "Class SkinExtrude generates (and becomes) a mesh from a
>>> multidimentional vector of vector3D's" - is clear enough, but not what
>>> I was expecting for a method called SkinExtrude. I thought I might
>>> find some kind of extrusion utility that would modify an existing
>>> mesh. So just curious why the developers made it, and how users may be
>>> using it?

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