ah I see, thanks Fabrice. I'll be interested to see the creative uses
it is put to. The automatic UV mapping is certainly a nice feature

On May 14, 5:37 am, Fabrice3D <[email protected]> wrote:
> It is made for bridge like principle when there is 2 entries. It also allow 
> you to generate any complex shapes in ribbon like principle.
> To give you an example of use, look at a frame around a door on a wall. Lets 
> take the left one. On the lowest part the profile is paralel to floor, the 
> same profile continues to top, except you find out that the profile has then 
> a 45 degree angle to be connected to the top part of the frame. The top has 
> left  -45 and right sides a 45 degree angle.
> This class will build for you this complex shapes and even uvmap them.
>
> Fabrice
>
> On May 14, 2011, at 3:31, Choons <[email protected]> wrote:
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> > Just checked out the SkinExtrudeTest example and I'm scartching my
> > head as to why it is made the way it is and what a practical use for
> > it is. The description in the class-
> > "Class SkinExtrude generates (and becomes) a mesh from a
> > multidimentional vector of vector3D's" - is clear enough, but not what
> > I was expecting for a method called SkinExtrude. I thought I might
> > find some kind of extrusion utility that would modify an existing
> > mesh. So just curious why the developers made it, and how users may be
> > using it?

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