ah I see, thanks Fabrice. I'll be interested to see the creative uses it is put to. The automatic UV mapping is certainly a nice feature
On May 14, 5:37 am, Fabrice3D <[email protected]> wrote: > It is made for bridge like principle when there is 2 entries. It also allow > you to generate any complex shapes in ribbon like principle. > To give you an example of use, look at a frame around a door on a wall. Lets > take the left one. On the lowest part the profile is paralel to floor, the > same profile continues to top, except you find out that the profile has then > a 45 degree angle to be connected to the top part of the frame. The top has > left -45 and right sides a 45 degree angle. > This class will build for you this complex shapes and even uvmap them. > > Fabrice > > On May 14, 2011, at 3:31, Choons <[email protected]> wrote: > > > > > > > > > Just checked out the SkinExtrudeTest example and I'm scartching my > > head as to why it is made the way it is and what a practical use for > > it is. The description in the class- > > "Class SkinExtrude generates (and becomes) a mesh from a > > multidimentional vector of vector3D's" - is clear enough, but not what > > I was expecting for a method called SkinExtrude. I thought I might > > find some kind of extrusion utility that would modify an existing > > mesh. So just curious why the developers made it, and how users may be > > using it?
