Yep, I'm following along with the Broomstick examples, and this logic
triggers after both are loaded.

On Tue, May 17, 2011 at 4:24 PM, John Brookes <[email protected]> wrote:

> mesh.material.lights = [_light1];
>
> should work, it does for me, but make sure both the mesh and mat are
> loaded.
>



-- 
Ross Smith
[email protected]

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