Yep, I'm following along with the Broomstick examples, and this logic triggers after both are loaded.
On Tue, May 17, 2011 at 4:24 PM, John Brookes <[email protected]> wrote: > mesh.material.lights = [_light1]; > > should work, it does for me, but make sure both the mesh and mat are > loaded. > -- Ross Smith [email protected]
