Unsurprisingly it was the OBJ file.  Blender 2.57 on OSX 10.6.7 does not
seem to export OBJs correctly.  My short-term work-around is to import and
export the OBJs through Wings3D, which seems to fix Blender.
Doing a diff on the two OBJ files, the vertices appear to be in a very
different order between the working and non-working files.  Thanks for the
feedback all.

On Wed, May 18, 2011 at 11:05 AM, Ross Smith <[email protected]> wrote:

> I tried with DirectionalLight to no avail.
>
> I've stripped my code down to a 1-class example that reproduces the
> problem.
>
> Source:
>
> http://evolutioneer.com/away3d/lit_material_render_error/lit_material_render_error.as
>
> Example (PNG bitmap is heavy though, takes a while to load):
> http://evolutioneer.com/away3d/lit_material_render_error/
>
> To recap:
>  - Loader3D with underlying AssetLibrary is used to load an OBJ file
> consisting of 1 mesh and 1 bitmap material
>  - Once loaded, a PointLight is assigned to the mesh's material
>  - When the view render()s, a #2007 TypeError is thrown:
>
>
> TypeError: Error #2007: Parameter data must be non-null.
>     at flash.display3D::VertexBuffer3D/uploadFromVector()
>     at
> away3d.core.base::SubGeometry/getVertexNormalBuffer()[/Users/rosssmith/lib/away3d/broomstick_git/away3d-core-broomstick/src/away3d/core/base/SubGeometry.as:209]
>     at
> away3d.core.base::SubMesh/getVertexNormalBuffer()[/Users/rosssmith/lib/away3d/broomstick_git/away3d-core-broomstick/src/away3d/core/base/SubMesh.as:130]
>     at
> away3d.materials.passes::DefaultScreenPass/render()[/Users/rosssmith/lib/away3d/broomstick_git/away3d-core-broomstick/src/away3d/materials/passes/DefaultScreenPass.as:403]
>     at
> away3d.materials::MaterialBase/renderPass()[/Users/rosssmith/lib/away3d/broomstick_git/away3d-core-broomstick/src/away3d/materials/MaterialBase.as:342]
>     at
> away3d.core.render::DefaultRenderer/drawRenderables()[/Users/rosssmith/lib/away3d/broomstick_git/away3d-core-broomstick/src/away3d/core/render/DefaultRenderer.as:171]
>     at
> away3d.core.render::DefaultRenderer/draw()[/Users/rosssmith/lib/away3d/broomstick_git/away3d-core-broomstick/src/away3d/core/render/DefaultRenderer.as:100]
>     at
> away3d.core.render::RendererBase/executeRender()[/Users/rosssmith/lib/away3d/broomstick_git/away3d-core-broomstick/src/away3d/core/render/RendererBase.as:318]
>     at
> away3d.core.render::RendererBase/render()[/Users/rosssmith/lib/away3d/broomstick_git/away3d-core-broomstick/src/away3d/core/render/RendererBase.as:299]
>     at
> away3d.core.render::DefaultRenderer/render()[/Users/rosssmith/lib/away3d/broomstick_git/away3d-core-broomstick/src/away3d/core/render/DefaultRenderer.as:79]
>     at
> away3d.containers::View3D/render()[/Users/rosssmith/lib/away3d/broomstick_git/away3d-core-broomstick/src/away3d/containers/View3D.as:336]
>     at
> lit_material_render_error/handleEnterFrame()[/Users/rosssmith/prj/flashbuilder/molehill_carnival/src/
> lit_material_render_error.as:106]
>
>
>
> On Tue, May 17, 2011 at 5:20 PM, John Brookes <[email protected]>wrote:
>
>> No Ive used loader3D and assetlibrary with obj +mtl with file texture
>> Only difference is Im using directional light
>> So maybe...
>>
>
>
>
> --
> Ross Smith
> [email protected]
>



-- 
Ross Smith
[email protected]

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