Does it matter that I'm not using a Class for my bitmap source? The LightingTest.as example is doing that. That is the only major difference I can see between the example and mine now.
On Tue, May 17, 2011 at 4:26 PM, Ross Smith <[email protected]> wrote: > Yep, I'm following along with the Broomstick examples, and this logic > triggers after both are loaded. > > > On Tue, May 17, 2011 at 4:24 PM, John Brookes <[email protected]>wrote: > >> mesh.material.lights = [_light1]; >> >> should work, it does for me, but make sure both the mesh and mat are >> loaded. >> > > > > -- > Ross Smith > [email protected] > -- Ross Smith [email protected]
