Does it matter that I'm not using a Class for my bitmap source?  The
LightingTest.as example is doing that.  That is the only major difference I
can see between the example and mine now.

On Tue, May 17, 2011 at 4:26 PM, Ross Smith <[email protected]> wrote:

> Yep, I'm following along with the Broomstick examples, and this logic
> triggers after both are loaded.
>
>
> On Tue, May 17, 2011 at 4:24 PM, John Brookes <[email protected]>wrote:
>
>> mesh.material.lights = [_light1];
>>
>> should work, it does for me, but make sure both the mesh and mat are
>> loaded.
>>
>
>
>
> --
> Ross Smith
> [email protected]
>



-- 
Ross Smith
[email protected]

Reply via email to