I tried with DirectionalLight to no avail.

I've stripped my code down to a 1-class example that reproduces the problem.

Source:
http://evolutioneer.com/away3d/lit_material_render_error/lit_material_render_error.as

Example (PNG bitmap is heavy though, takes a while to load):
http://evolutioneer.com/away3d/lit_material_render_error/

To recap:
 - Loader3D with underlying AssetLibrary is used to load an OBJ file
consisting of 1 mesh and 1 bitmap material
 - Once loaded, a PointLight is assigned to the mesh's material
 - When the view render()s, a #2007 TypeError is thrown:

TypeError: Error #2007: Parameter data must be non-null.
    at flash.display3D::VertexBuffer3D/uploadFromVector()
    at
away3d.core.base::SubGeometry/getVertexNormalBuffer()[/Users/rosssmith/lib/away3d/broomstick_git/away3d-core-broomstick/src/away3d/core/base/SubGeometry.as:209]
    at
away3d.core.base::SubMesh/getVertexNormalBuffer()[/Users/rosssmith/lib/away3d/broomstick_git/away3d-core-broomstick/src/away3d/core/base/SubMesh.as:130]
    at
away3d.materials.passes::DefaultScreenPass/render()[/Users/rosssmith/lib/away3d/broomstick_git/away3d-core-broomstick/src/away3d/materials/passes/DefaultScreenPass.as:403]
    at
away3d.materials::MaterialBase/renderPass()[/Users/rosssmith/lib/away3d/broomstick_git/away3d-core-broomstick/src/away3d/materials/MaterialBase.as:342]
    at
away3d.core.render::DefaultRenderer/drawRenderables()[/Users/rosssmith/lib/away3d/broomstick_git/away3d-core-broomstick/src/away3d/core/render/DefaultRenderer.as:171]
    at
away3d.core.render::DefaultRenderer/draw()[/Users/rosssmith/lib/away3d/broomstick_git/away3d-core-broomstick/src/away3d/core/render/DefaultRenderer.as:100]
    at
away3d.core.render::RendererBase/executeRender()[/Users/rosssmith/lib/away3d/broomstick_git/away3d-core-broomstick/src/away3d/core/render/RendererBase.as:318]
    at
away3d.core.render::RendererBase/render()[/Users/rosssmith/lib/away3d/broomstick_git/away3d-core-broomstick/src/away3d/core/render/RendererBase.as:299]
    at
away3d.core.render::DefaultRenderer/render()[/Users/rosssmith/lib/away3d/broomstick_git/away3d-core-broomstick/src/away3d/core/render/DefaultRenderer.as:79]
    at
away3d.containers::View3D/render()[/Users/rosssmith/lib/away3d/broomstick_git/away3d-core-broomstick/src/away3d/containers/View3D.as:336]
    at
lit_material_render_error/handleEnterFrame()[/Users/rosssmith/prj/flashbuilder/molehill_carnival/src/
lit_material_render_error.as:106]


On Tue, May 17, 2011 at 5:20 PM, John Brookes <[email protected]> wrote:

> No Ive used loader3D and assetlibrary with obj +mtl with file texture
> Only difference is Im using directional light
> So maybe...
>



-- 
Ross Smith
[email protected]

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