I tried with DirectionalLight to no avail. I've stripped my code down to a 1-class example that reproduces the problem.
Source: http://evolutioneer.com/away3d/lit_material_render_error/lit_material_render_error.as Example (PNG bitmap is heavy though, takes a while to load): http://evolutioneer.com/away3d/lit_material_render_error/ To recap: - Loader3D with underlying AssetLibrary is used to load an OBJ file consisting of 1 mesh and 1 bitmap material - Once loaded, a PointLight is assigned to the mesh's material - When the view render()s, a #2007 TypeError is thrown: TypeError: Error #2007: Parameter data must be non-null. at flash.display3D::VertexBuffer3D/uploadFromVector() at away3d.core.base::SubGeometry/getVertexNormalBuffer()[/Users/rosssmith/lib/away3d/broomstick_git/away3d-core-broomstick/src/away3d/core/base/SubGeometry.as:209] at away3d.core.base::SubMesh/getVertexNormalBuffer()[/Users/rosssmith/lib/away3d/broomstick_git/away3d-core-broomstick/src/away3d/core/base/SubMesh.as:130] at away3d.materials.passes::DefaultScreenPass/render()[/Users/rosssmith/lib/away3d/broomstick_git/away3d-core-broomstick/src/away3d/materials/passes/DefaultScreenPass.as:403] at away3d.materials::MaterialBase/renderPass()[/Users/rosssmith/lib/away3d/broomstick_git/away3d-core-broomstick/src/away3d/materials/MaterialBase.as:342] at away3d.core.render::DefaultRenderer/drawRenderables()[/Users/rosssmith/lib/away3d/broomstick_git/away3d-core-broomstick/src/away3d/core/render/DefaultRenderer.as:171] at away3d.core.render::DefaultRenderer/draw()[/Users/rosssmith/lib/away3d/broomstick_git/away3d-core-broomstick/src/away3d/core/render/DefaultRenderer.as:100] at away3d.core.render::RendererBase/executeRender()[/Users/rosssmith/lib/away3d/broomstick_git/away3d-core-broomstick/src/away3d/core/render/RendererBase.as:318] at away3d.core.render::RendererBase/render()[/Users/rosssmith/lib/away3d/broomstick_git/away3d-core-broomstick/src/away3d/core/render/RendererBase.as:299] at away3d.core.render::DefaultRenderer/render()[/Users/rosssmith/lib/away3d/broomstick_git/away3d-core-broomstick/src/away3d/core/render/DefaultRenderer.as:79] at away3d.containers::View3D/render()[/Users/rosssmith/lib/away3d/broomstick_git/away3d-core-broomstick/src/away3d/containers/View3D.as:336] at lit_material_render_error/handleEnterFrame()[/Users/rosssmith/prj/flashbuilder/molehill_carnival/src/ lit_material_render_error.as:106] On Tue, May 17, 2011 at 5:20 PM, John Brookes <[email protected]> wrote: > No Ive used loader3D and assetlibrary with obj +mtl with file texture > Only difference is Im using directional light > So maybe... > -- Ross Smith [email protected]
