you'd have to post more code to tell. By class you mean that method
that is used when you embed an image to use as a material? Otherwise
if you are using a loader on a bitmap you need to add listeners that
fire once the image has fully loaded before you can do anything with
it

On May 17, 3:45 pm, Ross Smith <[email protected]> wrote:
> Does it matter that I'm not using a Class for my bitmap source?  The
> LightingTest.as example is doing that.  That is the only major difference I
> can see between the example and mine now.
>
>
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> On Tue, May 17, 2011 at 4:26 PM, Ross Smith <[email protected]> wrote:
> > Yep, I'm following along with the Broomstick examples, and this logic
> > triggers after both are loaded.
>
> > On Tue, May 17, 2011 at 4:24 PM, John Brookes <[email protected]>wrote:
>
> >> mesh.material.lights = [_light1];
>
> >> should work, it does for me, but make sure both the mesh and mat are
> >> loaded.
>
> > --
> > Ross Smith
> > [email protected]
>
> --
> Ross Smith
> [email protected]

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