:) LoL.

Richard thanks .Got what you mean.But this logics will not remain in this
state.Was just was some tests.

On Wed, May 18, 2011 at 2:04 PM, Fabrice3D <[email protected]> wrote:

> last comments on github:
> Investigate implementing separate COMPLETE events for every asset type,
> e.g. MATERIAL_COMPLETE, BITMAP_COMPLETE, MESH_COMPLETE et c. This would
> please good old Fabrice, as it would indeed make loading of simple meshes
> easier, and shouldn't be too hard to implement.
>
> Good old Fabrice :D
>
>
> On May 18, 2011, at 12:52 PM, Michael Iv wrote:
>
> Richard you are right. But when checking for assetType ==
> AssetType.MATERIAL the debuger doesn't enter the statement at all. For more
> info ,what I do is loading 3Ds model assuming that its texture is loaded
> automatically. That is why I switched to BITMAP .Also would like to ask you
> as a complete N00b what are the cases I would receive AssetType.MATERIAL
> type ?
>
> On Wed, May 18, 2011 at 1:47 PM, richardolsson <[email protected]> wrote:
>
>> @Michael:
>> That code looks dangerous. Right now you are assuming that the assets
>> that are returned are either bitmaps or meshes. If a material is
>> returned, that code will crash.
>>
>> Either check for assetType == AssetType.MATERIAL (and set the assets
>> mipmap property) or do what you do now but make sure to check that the
>> asset is really a mesh (assetType == AssetType.MESH).
>>
>> Cheers
>> /R
>>
>> On May 18, 12:42 pm, Michael Iv <[email protected]> wrote:
>> > This worked:
>> >
>> > private function onAssetComplete(e:AssetEvent):void{
>> > if(e.asset.assetType == AssetType.BITMAP){
>> > BitmapDataAsset(e.asset).name;
>> >  }else{
>> > Mesh(e.asset).material.mipmap=false;
>> >
>> > }
>> > }
>> >
>> > :) .
>> > Feeling a total n00b with Away4 ;) !
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> > On Wed, May 18, 2011 at 1:33 PM, Michael Iv <[email protected]>
>> wrote:
>> > > @John it is 2048x512
>> >
>> > > @Richard so where do i ACCESS the mipmap property? on the material?
>> >
>> > > Tnx
>> >
>> > > On Wed, May 18, 2011 at 1:29 PM, John Brookes <[email protected]
>> >wrote:
>> >
>> > >> or
>> > >> Just resize the image in photoshop to power of 2 square
>> > >> It will still work.
>> >
>> > > --
>> > > Michael Ivanov ,Programmer
>> > > Neurotech Solutions Ltd.
>> > > Flex|Air |3D|Unity|
>> > >www.neurotechresearch.com
>> > >http://blog.alladvanced.net
>> > > Tel:054-4962254
>> > > [email protected]
>> > > [email protected]
>> >
>> > --
>> > Michael Ivanov ,Programmer
>> > Neurotech Solutions Ltd.
>> > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
>> > Tel:054-4962254
>> > [email protected]
>> > [email protected]
>>
>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]
>
>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
Tel:054-4962254
[email protected]
[email protected]

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