This worked:
private function onAssetComplete(e:AssetEvent):void{
if(e.asset.assetType == AssetType.BITMAP){
BitmapDataAsset(e.asset).name;
}else{
Mesh(e.asset).material.mipmap=false;
}
}
:) .
Feeling a total n00b with Away4 ;) !
On Wed, May 18, 2011 at 1:33 PM, Michael Iv <[email protected]> wrote:
> @John it is 2048x512
>
> @Richard so where do i ACCESS the mipmap property? on the material?
>
> Tnx
>
>
> On Wed, May 18, 2011 at 1:29 PM, John Brookes <[email protected]>wrote:
>
>> or
>> Just resize the image in photoshop to power of 2 square
>> It will still work.
>>
>>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]
>
>
--
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
Tel:054-4962254
[email protected]
[email protected]