@Michael:
That code looks dangerous. Right now you are assuming that the assets
that are returned are either bitmaps or meshes. If a material is
returned, that code will crash.

Either check for assetType == AssetType.MATERIAL (and set the assets
mipmap property) or do what you do now but make sure to check that the
asset is really a mesh (assetType == AssetType.MESH).

Cheers
/R

On May 18, 12:42 pm, Michael Iv <[email protected]> wrote:
> This worked:
>
> private function onAssetComplete(e:AssetEvent):void{
> if(e.asset.assetType == AssetType.BITMAP){
> BitmapDataAsset(e.asset).name;
>  }else{
> Mesh(e.asset).material.mipmap=false;
>
> }
> }
>
> :) .
> Feeling a total n00b with Away4 ;) !
>
>
>
>
>
>
>
>
>
> On Wed, May 18, 2011 at 1:33 PM, Michael Iv <[email protected]> wrote:
> > @John it is 2048x512
>
> > @Richard so where do i ACCESS the mipmap property? on the material?
>
> > Tnx
>
> > On Wed, May 18, 2011 at 1:29 PM, John Brookes <[email protected]>wrote:
>
> >> or
> >> Just resize the image in photoshop to power of 2 square
> >> It will still work.
>
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air |3D|Unity|
> >www.neurotechresearch.com
> >http://blog.alladvanced.net
> > Tel:054-4962254
> > [email protected]
> > [email protected]
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]

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