last comments on github:
Investigate implementing separate COMPLETE events for every asset type, e.g. 
MATERIAL_COMPLETE, BITMAP_COMPLETE, MESH_COMPLETE et c. This would please good 
old Fabrice, as it would indeed make loading of simple meshes easier, and 
shouldn't be too hard to implement.

Good old Fabrice :D


On May 18, 2011, at 12:52 PM, Michael Iv wrote:

> Richard you are right. But when checking for assetType == AssetType.MATERIAL 
> the debuger doesn't enter the statement at all. For more info ,what I do is 
> loading 3Ds model assuming that its texture is loaded automatically. That is 
> why I switched to BITMAP .Also would like to ask you as a complete N00b what 
> are the cases I would receive AssetType.MATERIAL type ?
> 
> On Wed, May 18, 2011 at 1:47 PM, richardolsson <[email protected]> wrote:
> @Michael:
> That code looks dangerous. Right now you are assuming that the assets
> that are returned are either bitmaps or meshes. If a material is
> returned, that code will crash.
> 
> Either check for assetType == AssetType.MATERIAL (and set the assets
> mipmap property) or do what you do now but make sure to check that the
> asset is really a mesh (assetType == AssetType.MESH).
> 
> Cheers
> /R
> 
> On May 18, 12:42 pm, Michael Iv <[email protected]> wrote:
> > This worked:
> >
> > private function onAssetComplete(e:AssetEvent):void{
> > if(e.asset.assetType == AssetType.BITMAP){
> > BitmapDataAsset(e.asset).name;
> >  }else{
> > Mesh(e.asset).material.mipmap=false;
> >
> > }
> > }
> >
> > :) .
> > Feeling a total n00b with Away4 ;) !
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > On Wed, May 18, 2011 at 1:33 PM, Michael Iv <[email protected]> wrote:
> > > @John it is 2048x512
> >
> > > @Richard so where do i ACCESS the mipmap property? on the material?
> >
> > > Tnx
> >
> > > On Wed, May 18, 2011 at 1:29 PM, John Brookes 
> > > <[email protected]>wrote:
> >
> > >> or
> > >> Just resize the image in photoshop to power of 2 square
> > >> It will still work.
> >
> > > --
> > > Michael Ivanov ,Programmer
> > > Neurotech Solutions Ltd.
> > > Flex|Air |3D|Unity|
> > >www.neurotechresearch.com
> > >http://blog.alladvanced.net
> > > Tel:054-4962254
> > > [email protected]
> > > [email protected]
> >
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> > Tel:054-4962254
> > [email protected]
> > [email protected]
> 
> 
> 
> -- 
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]
> 

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