last comments on github: Investigate implementing separate COMPLETE events for every asset type, e.g. MATERIAL_COMPLETE, BITMAP_COMPLETE, MESH_COMPLETE et c. This would please good old Fabrice, as it would indeed make loading of simple meshes easier, and shouldn't be too hard to implement.
Good old Fabrice :D On May 18, 2011, at 12:52 PM, Michael Iv wrote: > Richard you are right. But when checking for assetType == AssetType.MATERIAL > the debuger doesn't enter the statement at all. For more info ,what I do is > loading 3Ds model assuming that its texture is loaded automatically. That is > why I switched to BITMAP .Also would like to ask you as a complete N00b what > are the cases I would receive AssetType.MATERIAL type ? > > On Wed, May 18, 2011 at 1:47 PM, richardolsson <[email protected]> wrote: > @Michael: > That code looks dangerous. Right now you are assuming that the assets > that are returned are either bitmaps or meshes. If a material is > returned, that code will crash. > > Either check for assetType == AssetType.MATERIAL (and set the assets > mipmap property) or do what you do now but make sure to check that the > asset is really a mesh (assetType == AssetType.MESH). > > Cheers > /R > > On May 18, 12:42 pm, Michael Iv <[email protected]> wrote: > > This worked: > > > > private function onAssetComplete(e:AssetEvent):void{ > > if(e.asset.assetType == AssetType.BITMAP){ > > BitmapDataAsset(e.asset).name; > > }else{ > > Mesh(e.asset).material.mipmap=false; > > > > } > > } > > > > :) . > > Feeling a total n00b with Away4 ;) ! > > > > > > > > > > > > > > > > > > > > On Wed, May 18, 2011 at 1:33 PM, Michael Iv <[email protected]> wrote: > > > @John it is 2048x512 > > > > > @Richard so where do i ACCESS the mipmap property? on the material? > > > > > Tnx > > > > > On Wed, May 18, 2011 at 1:29 PM, John Brookes > > > <[email protected]>wrote: > > > > >> or > > >> Just resize the image in photoshop to power of 2 square > > >> It will still work. > > > > > -- > > > Michael Ivanov ,Programmer > > > Neurotech Solutions Ltd. > > > Flex|Air |3D|Unity| > > >www.neurotechresearch.com > > >http://blog.alladvanced.net > > > Tel:054-4962254 > > > [email protected] > > > [email protected] > > > > -- > > Michael Ivanov ,Programmer > > Neurotech Solutions Ltd. > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net > > Tel:054-4962254 > > [email protected] > > [email protected] > > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected] >
