Hello,
I am sure this question has already been requested but i didn't found
any answers working for away3d 3.6.
here is my question : is it possible to access the pivot point exported
in 3ds file in away3d mesh. As an example, i can easaly access the 4
wheels of my car as they have been named in blender (wheel1, wheel 2..),
but when i try to make a rotation, it makes a rotation conscdering the
scene pivot point ..
As the wheels are included in an overal 'wheel' object, they are well
positionned to my car, but when i use center pivot for each wheel, the
wheels changed position. And I wouldn't like to move each time my scene
pivot point because i need to do at the same time others rotations which
are, this time, based on scene pivot point ..
I saw Meshutils for broomstick, but any idea how to do that without
importing each wheel in it's self objectcontainer3D ?
Thx