Hello,
I am sure this question has already been requested but i didn't found any answers working for away3d 3.6. here is my question : is it possible to access the pivot point exported in 3ds file in away3d mesh. As an example, i can easaly access the 4 wheels of my car as they have been named in blender (wheel1, wheel 2..), but when i try to make a rotation, it makes a rotation conscdering the scene pivot point .. As the wheels are included in an overal 'wheel' object, they are well positionned to my car, but when i use center pivot for each wheel, the wheels changed position. And I wouldn't like to move each time my scene pivot point because i need to do at the same time others rotations which are, this time, based on scene pivot point .. I saw Meshutils for broomstick, but any idea how to do that without importing each wheel in it's self objectcontainer3D ?
Thx

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