Michael Iv - perfectly said. As for pivots, give yourself a break and use ObjectContainer3D to contain your model and work with that pivotPoint
On Aug 8, 10:36 am, fabrice wolf <[email protected]> wrote: > Hello, > I am sure this question has already been requested but i didn't found > any answers working for away3d 3.6. > here is my question : is it possible to access the pivot point exported > in 3ds file in away3d mesh. As an example, i can easaly access the 4 > wheels of my car as they have been named in blender (wheel1, wheel 2..), > but when i try to make a rotation, it makes a rotation conscdering the > scene pivot point .. > As the wheels are included in an overal 'wheel' object, they are well > positionned to my car, but when i use center pivot for each wheel, the > wheels changed position. And I wouldn't like to move each time my scene > pivot point because i need to do at the same time others rotations which > are, this time, based on scene pivot point .. > I saw Meshutils for broomstick, but any idea how to do that without > importing each wheel in it's self objectcontainer3D ? > Thx
