Michael Iv - perfectly said. As for pivots, give yourself a break and
use ObjectContainer3D to contain your model and work with that
pivotPoint

On Aug 8, 10:36 am, fabrice wolf <[email protected]> wrote:
> Hello,
> I am sure this question has already been requested but i didn't found
> any answers working for away3d 3.6.
> here is my question : is it possible to access the pivot point exported
> in 3ds file in away3d mesh. As an example, i can easaly access the 4
> wheels of my car as they have been named in blender (wheel1, wheel 2..),
> but when i try to make a rotation, it makes a rotation conscdering the
> scene pivot point ..
> As the wheels are included in an overal 'wheel' object, they are well
> positionned to my car, but when i use center pivot for each wheel, the
> wheels changed position. And I wouldn't like to move each time my scene
> pivot point because i need to do at the same time others rotations which
> are, this time, based on scene pivot point ..
> I saw Meshutils for broomstick, but any idea how to do that without
> importing each wheel in it's self objectcontainer3D ?
> Thx

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