Hi Jahiro - huh not sure what that means. Which version of the FP 11 are you using?
On Jun 13, 11:11 pm, Jahiro <[email protected]> wrote: > Hey Choons, > > Looks beautiful for about 3 seconds, then it actually crashes my > NVIDIA Card with the below error :( > > Win7, Google Chrome, Flash Player 11.0.1.3d, HP Elitebook 8540p, > NVIDIA NVS 5100M > > Error: Error #3600: No valid program set. > at flash.display3D::Context3D/drawTriangles() > at away3d.materials.passes::MaterialPassBase/render()[C:\Users\Chad > \Desktop\Away3DCoreGit\src\away3d\materials\passes\MaterialPassBase.as: > 193] > at away3d.materials.passes::DefaultScreenPass/render()[C:\Users\Chad > \Desktop\Away3DCoreGit\src\away3d\materials\passes > \DefaultScreenPass.as:427] > at away3d.materials::MaterialBase/renderPass()[C:\Users\Chad\Desktop > \Away3DCoreGit\src\away3d\materials\MaterialBase.as:342] > at away3d.core.render::DefaultRenderer/drawRenderables()[C:\Users\Chad > \Desktop\Away3DCoreGit\src\away3d\core\render\DefaultRenderer.as:103] > at away3d.core.render::DefaultRenderer/draw()[C:\Users\Chad\Desktop > \Away3DCoreGit\src\away3d\core\render\DefaultRenderer.as:48] > at away3d.core.render::RendererBase/executeRender()[C:\Users\Chad > \Desktop\Away3DCoreGit\src\away3d\core\render\RendererBase.as:329] > at away3d.core.render::RendererBase/render()[C:\Users\Chad\Desktop > \Away3DCoreGit\src\away3d\core\render\RendererBase.as:310] > at away3d.containers::View3D/render()[C:\Users\Chad\Desktop > \Away3DCoreGit\src\away3d\containers\View3D.as:351] > at F16UVTest/onEnterFrame()[C:\Users\Chad\Documents\AS3 Flash\Projects > \F16UVTest\src\F16UVTest.as:454] > > On Jun 14, 8:53 am, Choons <[email protected]> wrote: > > > > > > > > > Hi guys. Finished my Broomstick F-16 flying demo. It uses a a simple > > large plane for the terrain and the motion effect is all done by > > scaling and offsetting the UV values of the terrain while the airplane > > remains stationary. I kind of stumbled on the effect by accident. It > > solves a couple of problems automatically- the horizon looks pretty > > natural which was a big problem when I actually moved the F-16 higher > > along the y axis, and the scaling handles the apparent speed vs > > altitude issue. Try it out and let me know how it runs on your > > machines since I only tested it on my desktop so far. It's Broomstick > > so you need the FP 11 installed to run it. > > >http://blam3d.com/demos/f16uvtest.html
