oh duh it says it right there at the top. I haven't updated to the latest FP 11 player yet so I hope what I made works on the one
On Jun 13, 11:40 pm, Choons <[email protected]> wrote: > Hi Jahiro - huh not sure what that means. Which version of the FP 11 > are you using? > > On Jun 13, 11:11 pm, Jahiro <[email protected]> wrote: > > > > > > > > > Hey Choons, > > > Looks beautiful for about 3 seconds, then it actually crashes my > > NVIDIA Card with the below error :( > > > Win7, Google Chrome, Flash Player 11.0.1.3d, HP Elitebook 8540p, > > NVIDIA NVS 5100M > > > Error: Error #3600: No valid program set. > > at flash.display3D::Context3D/drawTriangles() > > at away3d.materials.passes::MaterialPassBase/render()[C:\Users\Chad > > \Desktop\Away3DCoreGit\src\away3d\materials\passes\MaterialPassBase.as: > > 193] > > at away3d.materials.passes::DefaultScreenPass/render()[C:\Users\Chad > > \Desktop\Away3DCoreGit\src\away3d\materials\passes > > \DefaultScreenPass.as:427] > > at away3d.materials::MaterialBase/renderPass()[C:\Users\Chad\Desktop > > \Away3DCoreGit\src\away3d\materials\MaterialBase.as:342] > > at > > away3d.core.render::DefaultRenderer/drawRenderables()[C:\Users\Chad > > \Desktop\Away3DCoreGit\src\away3d\core\render\DefaultRenderer.as:103] > > at away3d.core.render::DefaultRenderer/draw()[C:\Users\Chad\Desktop > > \Away3DCoreGit\src\away3d\core\render\DefaultRenderer.as:48] > > at away3d.core.render::RendererBase/executeRender()[C:\Users\Chad > > \Desktop\Away3DCoreGit\src\away3d\core\render\RendererBase.as:329] > > at away3d.core.render::RendererBase/render()[C:\Users\Chad\Desktop > > \Away3DCoreGit\src\away3d\core\render\RendererBase.as:310] > > at away3d.containers::View3D/render()[C:\Users\Chad\Desktop > > \Away3DCoreGit\src\away3d\containers\View3D.as:351] > > at F16UVTest/onEnterFrame()[C:\Users\Chad\Documents\AS3 > > Flash\Projects > > \F16UVTest\src\F16UVTest.as:454] > > > On Jun 14, 8:53 am, Choons <[email protected]> wrote: > > > > Hi guys. Finished my Broomstick F-16 flying demo. It uses a a simple > > > large plane for the terrain and the motion effect is all done by > > > scaling and offsetting the UV values of the terrain while the airplane > > > remains stationary. I kind of stumbled on the effect by accident. It > > > solves a couple of problems automatically- the horizon looks pretty > > > natural which was a big problem when I actually moved the F-16 higher > > > along the y axis, and the scaling handles the apparent speed vs > > > altitude issue. Try it out and let me know how it runs on your > > > machines since I only tested it on my desktop so far. It's Broomstick > > > so you need the FP 11 installed to run it. > > > >http://blam3d.com/demos/f16uvtest.html
