OK I just updated to 11.0.1.3d and it still works for me. Yeah Marcus
I think you are right about hardware specific but 2 out of 5 people
are reporting problems. Not a good error rate. I was hoping it'd work
for Jahiro since we have been hashing out these terrain ideas together
on here.

On Jun 13, 11:51 pm, Marcus Robinson <[email protected]>
wrote:
> Yeah, I'd say it's going to be hardware specific - there are a couple other
> demos that crash for me, but work for my mate, and we're both on the
> latest Flash
> Player 11.0.1.3d.
>
> Would be interesting to know what the Away3D community know about how Adobe
> are testing Molehill - are these hardware related crashes going to go away
> once FP11 is out of incubator? Or do Adobe only plan to support a limited
> subset of pc/gpu combinations?
>
> Again, this is probably a question for the Adobe forums - I'll have to post
> a couple questions over there and give an update...
>
> Adobe did announce in the forums that they are aiming for a Q2 release of
> FP11. Given that FP10.3 only just came out, and that we are still having
> these major crashes with FP11, I reckon it's going to be a while before we
> see FP11 released to the public...
>
>
>
>
>
>
>
> On Tue, Jun 14, 2011 at 2:43 PM, Choons <[email protected]> wrote:
> > oh duh it says it right there at the top. I haven't updated to the
> > latest FP 11 player yet so I hope what I made works on the one
>
> > On Jun 13, 11:40 pm, Choons <[email protected]> wrote:
> > > Hi Jahiro - huh not sure what that means. Which version of the FP 11
> > > are you using?
>
> > > On Jun 13, 11:11 pm, Jahiro <[email protected]> wrote:
>
> > > > Hey Choons,
>
> > > > Looks beautiful for about 3 seconds, then it actually crashes my
> > > > NVIDIA Card with the below error :(
>
> > > > Win7, Google Chrome, Flash Player 11.0.1.3d, HP Elitebook 8540p,
> > > > NVIDIA NVS 5100M
>
> > > > Error: Error #3600: No valid program set.
> > > >         at flash.display3D::Context3D/drawTriangles()
> > > >         at
> > away3d.materials.passes::MaterialPassBase/render()[C:\Users\Chad
> > > > \Desktop\Away3DCoreGit\src\away3d\materials\passes\MaterialPassBase.as:
> > > > 193]
> > > >         at
> > away3d.materials.passes::DefaultScreenPass/render()[C:\Users\Chad
> > > > \Desktop\Away3DCoreGit\src\away3d\materials\passes
> > > > \DefaultScreenPass.as:427]
> > > >         at
> > away3d.materials::MaterialBase/renderPass()[C:\Users\Chad\Desktop
> > > > \Away3DCoreGit\src\away3d\materials\MaterialBase.as:342]
> > > >         at
> > away3d.core.render::DefaultRenderer/drawRenderables()[C:\Users\Chad
> > > > \Desktop\Away3DCoreGit\src\away3d\core\render\DefaultRenderer.as:103]
> > > >         at
> > away3d.core.render::DefaultRenderer/draw()[C:\Users\Chad\Desktop
> > > > \Away3DCoreGit\src\away3d\core\render\DefaultRenderer.as:48]
> > > >         at
> > away3d.core.render::RendererBase/executeRender()[C:\Users\Chad
> > > > \Desktop\Away3DCoreGit\src\away3d\core\render\RendererBase.as:329]
> > > >         at
> > away3d.core.render::RendererBase/render()[C:\Users\Chad\Desktop
> > > > \Away3DCoreGit\src\away3d\core\render\RendererBase.as:310]
> > > >         at away3d.containers::View3D/render()[C:\Users\Chad\Desktop
> > > > \Away3DCoreGit\src\away3d\containers\View3D.as:351]
> > > >         at F16UVTest/onEnterFrame()[C:\Users\Chad\Documents\AS3
> > Flash\Projects
> > > > \F16UVTest\src\F16UVTest.as:454]
>
> > > > On Jun 14, 8:53 am, Choons <[email protected]> wrote:
>
> > > > > Hi guys. Finished my Broomstick F-16 flying demo. It uses a a simple
> > > > > large plane for the terrain and the motion effect is all done by
> > > > > scaling and offsetting the UV values of the terrain while the
> > airplane
> > > > > remains stationary. I kind of stumbled on the effect by accident. It
> > > > > solves a couple of problems automatically- the horizon looks pretty
> > > > > natural which was a big problem when I actually moved the F-16 higher
> > > > > along the y axis, and the scaling handles the apparent speed vs
> > > > > altitude issue. Try it out and let me know how it runs on your
> > > > > machines since I only tested it on my desktop so far. It's Broomstick
> > > > > so you need the FP 11 installed to run it.
>
> > > > >http://blam3d.com/demos/f16uvtest.html

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