Thanks Xavier, Based on your estimates, you will need around 15k to 20k words to start.
If you don't mind me asking, how do you plan to monetize the free game? Our pricing model typically works off the number of words converted, and with user generated content, that can build very quickly. NICK SALCEDO | BUSINESS DEVELOPMENT ASSOCIATE | iSPEECH, INC. | T 917.338.7723 x125 | [email protected] | www.iSpeech.org -----Original Message----- From: Xavier Antoviaque [mailto:[email protected]] Sent: Tuesday, February 15, 2011 6:14 AM To: Nick Salcedo Cc: bar Subject: Re: iSpeech On Mon, 2011-02-14 at 16:47 -0500, Nick Salcedo wrote: > Thanks for your interest in iSpeech. > Could you let me know more details about your game. How much speech do > you need to convert (time, words, etc)? What languages and voices do > you require? Sure - it's a free software Web game, where the player has the role of a secret agent. We would use the voices to give instructions to the player, and walk him through the mission. At the beginning, the volume of words would be low (about 1.5K/2K words / mission, we currently have 8 missions). But if the concept is validated, it would likely increase a lot - especially because we plan to let the players create their own missions. Xavier. _______________________________________________ Farsides mailing list - [email protected] Wiki: http://farsides.com/ List: http://farsides.com/ml/ Forum: http://farsides.com/forum/ Ideas: http://farsides.com/ideas/ Chat: http://farsides.com/chat/

