Hi Nick, Thanks for your reply. I can try, but I'm already almost sure that only the upfront fee would work. How much would this upfront fee cost?
As soon as I get the finalized quote I'll see if I can get an approval on a try out. Thanks Xavier. On Thu, 2011-02-24 at 12:17 -0500, Nick Salcedo wrote: > Hi Xavier, > > > > Sorry for not responding sooner. The license fee would not limit the > time, but it would have to be paid every month. If this is something > that you cannot get approved, I think we can work something out where > you pay an additional fee up front, but only one time. > > > > Let me know your thoughts. > > > > > NICK SALCEDO | BUSINESS DEVELOPMENT ASSOCIATE | iSPEECH, INC. | > T 917.338.7723 x125 | [email protected] | www.iSpeech.org > > > > > > > From: Xavier Antoviaque [mailto:[email protected]] > Sent: Friday, February 18, 2011 6:44 AM > To: Nick Salcedo > Cc: bar > Subject: RE: iSpeech > > > > > > How would a license fee work with a Creative Commons CC-BY-SA > license ? Such licenses don't allow to put limits on the time a file > can be distributed, so I'm not sure of what you meant. > > Thanks! > > Xavier. > > On Thu, 2011-02-17 at 11:44 -0500, Nick Salcedo wrote: > > We may need to ask for a monthly license fee – I will have to check on > this. Is that something that you would be able to fit into your > budget? > > > > > NICK SALCEDO | BUSINESS DEVELOPMENT ASSOCIATE | iSPEECH, INC. > | T 917.338.7723 x125 | [email protected] | www.iSpeech.org > > > > > > From: Xavier Antoviaque [mailto:[email protected]] > Sent: Thursday, February 17, 2011 9:28 AM > To: Nick Salcedo > Cc: bar > Subject: RE: iSpeech > > > > > > Nick, > > Thanks for the quote. One last question: is there an issue to > distribute the generated audio files as part of a Free > Software project? We release our code/data under the GNU > AGPLv3 and Creative Commons CC-BY-SA. > > Xavier. > > On Wed, 2011-02-16 at 12:06 -0500, Nick Salcedo wrote: > > Xavier, > > > Here are our price points for conversions (1 credit is 1 word > converted): > > > > Premium voices (male and female): > > • 10,000 credits for $499 > > • 100,000 credits for $2,499 > > • 1,000,000 credits for $12,499 > > Standard voice (female only): > > • 10,000 credits for $149 > > • 100,000 credits for $749 > > • 1,000,000 credits for $3,749 > > > > As you can see, we offer significant volume discounts based on > how much you purchase at once. > > > > NICK SALCEDO | BUSINESS DEVELOPMENT ASSOCIATE | iSPEECH, INC. > | T 917.338.7723 x125 | [email protected] | www.iSpeech.org > > > > > > From: Xavier Antoviaque [mailto:[email protected]] > Sent: Wednesday, February 16, 2011 5:08 AM > To: Nick Salcedo > Cc: 'bar' > Subject: RE: iSpeech > > > > > > Sure - it will be a freemium game. Free to play, but to get > some options/items players would need to pay. > > Xavier. > > On Tue, 2011-02-15 at 11:20 -0500, Nick Salcedo wrote: > > > > > > Thanks Xavier, > > Based on your estimates, you will need around 15k to 20k words to > start. > > If you don't mind me asking, how do you plan to monetize the free > game? Our pricing model typically works off the number of words converted, > and with user generated content, that can build very quickly. > > NICK SALCEDO | BUSINESS DEVELOPMENT ASSOCIATE | iSPEECH, INC. | T > 917.338.7723 x125 | [email protected] | www.iSpeech.org > > > -----Original Message----- > From: Xavier Antoviaque [mailto:[email protected]] > Sent: Tuesday, February 15, 2011 6:14 AM > To: Nick Salcedo > Cc: bar > Subject: Re: iSpeech > > On Mon, 2011-02-14 at 16:47 -0500, Nick Salcedo wrote: > > Thanks for your interest in iSpeech. > > Could you let me know more details about your game. How much speech > do > > you need to convert (time, words, etc)? What languages and voices > do > > you require? > > Sure - it's a free software Web game, where the player has the role > of a secret agent. We would use the voices to give instructions to the > player, and walk him through the mission. > > At the beginning, the volume of words would be low (about 1.5K/2K > words / mission, we currently have 8 missions). But if the concept is > validated, it would likely increase a lot - especially because we plan to let > the players create their own missions. > > Xavier. > > > > > > > > > > > > > > > > > > > > > >
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