Hi Nick,

Thanks for your reply. I can try, but I'm already almost sure that only
the upfront fee would work. How much would this upfront fee cost?

As soon as I get the finalized quote I'll see if I can get an approval
on a try out.

Thanks
Xavier.

On Thu, 2011-02-24 at 12:17 -0500, Nick Salcedo wrote:
> Hi Xavier,
> 
>  
> 
> Sorry for not responding sooner. The license fee would not limit the
> time, but it would have to be paid every month. If this is something
> that you cannot get approved, I think we can work something out where
> you pay an additional fee up front, but only one time.
> 
>  
> 
> Let me know your thoughts.
> 
>  
> 
> 
> NICK SALCEDO | BUSINESS DEVELOPMENT ASSOCIATE | iSPEECH, INC. |
> T 917.338.7723 x125 | [email protected] | www.iSpeech.org
> 
> 
> 
>  
> 
> 
> From: Xavier Antoviaque [mailto:[email protected]] 
> Sent: Friday, February 18, 2011 6:44 AM
> To: Nick Salcedo
> Cc: bar
> Subject: RE: iSpeech
> 
> 
> 
>  
> 
> How would a license fee work with a Creative Commons CC-BY-SA
> license ? Such licenses don't allow to put limits on the time a file
> can be distributed, so I'm not sure of what you meant.
> 
> Thanks!
> 
> Xavier.
> 
> On Thu, 2011-02-17 at 11:44 -0500, Nick Salcedo wrote: 
> 
> We may need to ask for a monthly license fee – I will have to check on
> this. Is that something that you would be able to fit into your
> budget?
> 
>  
> 
> 
>         NICK SALCEDO | BUSINESS DEVELOPMENT ASSOCIATE | iSPEECH, INC.
>         | T 917.338.7723 x125 | [email protected] | www.iSpeech.org
>         
>         
>         
>          
>         
>         From: Xavier Antoviaque [mailto:[email protected]] 
>         Sent: Thursday, February 17, 2011 9:28 AM
>         To: Nick Salcedo
>         Cc: bar
>         Subject: RE: iSpeech
>         
>         
>         
>          
>         
>         Nick,
>         
>         Thanks for the quote. One last question: is there an issue to
>         distribute the generated audio files as part of a Free
>         Software project? We release our code/data under the GNU
>         AGPLv3 and Creative Commons CC-BY-SA.
>         
>         Xavier.
>         
>         On Wed, 2011-02-16 at 12:06 -0500, Nick Salcedo wrote: 
>         
>         Xavier,
>         
>         
>         Here are our price points for conversions (1 credit is 1 word
>         converted):
>         
>          
>         
>         Premium voices (male and female):
>         
>         •             10,000 credits for $499
>         
>         •             100,000 credits for $2,499
>         
>         •             1,000,000 credits for $12,499
>         
>         Standard voice (female only):
>         
>         •             10,000 credits for $149
>         
>         •             100,000 credits for $749
>         
>         •             1,000,000 credits for $3,749
>         
>          
>         
>         As you can see, we offer significant volume discounts based on
>         how much you purchase at once.
>         
>          
>         
>         NICK SALCEDO | BUSINESS DEVELOPMENT ASSOCIATE | iSPEECH, INC.
>         | T 917.338.7723 x125 | [email protected] | www.iSpeech.org
>         
>         
>         
>          
>         
>         From: Xavier Antoviaque [mailto:[email protected]] 
>         Sent: Wednesday, February 16, 2011 5:08 AM
>         To: Nick Salcedo
>         Cc: 'bar'
>         Subject: RE: iSpeech
>         
>         
>         
>          
>         
>         Sure - it will be a freemium game. Free to play, but to get
>         some options/items players would need to pay.
>         
>         Xavier.
>         
>         On Tue, 2011-02-15 at 11:20 -0500, Nick Salcedo wrote: 
>         
>         
>          
>          
>          
>         Thanks Xavier,
>          
>         Based on your estimates, you will need around 15k to 20k words to 
> start.
>          
>         If you don't mind me asking, how do you plan to monetize the free 
> game? Our pricing model typically works off the number of words converted, 
> and with user generated content, that can build very quickly.
>          
>         NICK SALCEDO | BUSINESS DEVELOPMENT ASSOCIATE | iSPEECH, INC. | T 
> 917.338.7723 x125 | [email protected] | www.iSpeech.org
>          
>          
>         -----Original Message-----
>         From: Xavier Antoviaque [mailto:[email protected]] 
>         Sent: Tuesday, February 15, 2011 6:14 AM
>         To: Nick Salcedo
>         Cc: bar
>         Subject: Re: iSpeech
>          
>         On Mon, 2011-02-14 at 16:47 -0500, Nick Salcedo wrote:
>         > Thanks for your interest in iSpeech.
>         > Could you let me know more details about your game. How much speech 
> do 
>         > you need to convert (time, words, etc)? What languages and voices 
> do 
>         > you require?
>          
>         Sure - it's a free software Web game, where the player has the role 
> of a secret agent. We would use the voices to give instructions to the 
> player, and walk him through the mission.
>          
>         At the beginning, the volume of words would be low (about 1.5K/2K 
> words / mission, we currently have 8 missions). But if the concept is 
> validated, it would likely increase a lot - especially because we plan to let 
> the players create their own missions.
>          
>         Xavier.
>          
>          
>          
>         
>         
>         
>         
>          
>         
>         
>         
>         
>         
>          
>         
>         
>         
> 
> 
>  
> 
> 

_______________________________________________
Farsides mailing list - [email protected]

Wiki:  http://farsides.com/
List:  http://farsides.com/ml/
Forum: http://farsides.com/forum/
Ideas: http://farsides.com/ideas/
Chat:  http://farsides.com/chat/

Reply via email to