Sure - it will be a freemium game. Free to play, but to get some options/items players would need to pay.
Xavier. On Tue, 2011-02-15 at 11:20 -0500, Nick Salcedo wrote: > Thanks Xavier, > > Based on your estimates, you will need around 15k to 20k words to start. > > If you don't mind me asking, how do you plan to monetize the free game? Our > pricing model typically works off the number of words converted, and with > user generated content, that can build very quickly. > > NICK SALCEDO | BUSINESS DEVELOPMENT ASSOCIATE | iSPEECH, INC. | T > 917.338.7723 x125 | [email protected] | www.iSpeech.org > > > -----Original Message----- > From: Xavier Antoviaque [mailto:[email protected]] > Sent: Tuesday, February 15, 2011 6:14 AM > To: Nick Salcedo > Cc: bar > Subject: Re: iSpeech > > On Mon, 2011-02-14 at 16:47 -0500, Nick Salcedo wrote: > > Thanks for your interest in iSpeech. > > Could you let me know more details about your game. How much speech do > > you need to convert (time, words, etc)? What languages and voices do > > you require? > > Sure - it's a free software Web game, where the player has the role of a > secret agent. We would use the voices to give instructions to the player, and > walk him through the mission. > > At the beginning, the volume of words would be low (about 1.5K/2K words / > mission, we currently have 8 missions). But if the concept is validated, it > would likely increase a lot - especially because we plan to let the players > create their own missions. > > Xavier. > > >
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