Sure - it will be a freemium game. Free to play, but to get some
options/items players would need to pay.

Xavier.

On Tue, 2011-02-15 at 11:20 -0500, Nick Salcedo wrote:

> Thanks Xavier,
> 
> Based on your estimates, you will need around 15k to 20k words to start.
> 
> If you don't mind me asking, how do you plan to monetize the free game? Our 
> pricing model typically works off the number of words converted, and with 
> user generated content, that can build very quickly.
> 
> NICK SALCEDO | BUSINESS DEVELOPMENT ASSOCIATE | iSPEECH, INC. | T 
> 917.338.7723 x125 | [email protected] | www.iSpeech.org
> 
> 
> -----Original Message-----
> From: Xavier Antoviaque [mailto:[email protected]] 
> Sent: Tuesday, February 15, 2011 6:14 AM
> To: Nick Salcedo
> Cc: bar
> Subject: Re: iSpeech
> 
> On Mon, 2011-02-14 at 16:47 -0500, Nick Salcedo wrote:
> > Thanks for your interest in iSpeech.
> > Could you let me know more details about your game. How much speech do 
> > you need to convert (time, words, etc)? What languages and voices do 
> > you require?
> 
> Sure - it's a free software Web game, where the player has the role of a 
> secret agent. We would use the voices to give instructions to the player, and 
> walk him through the mission.
> 
> At the beginning, the volume of words would be low (about 1.5K/2K words / 
> mission, we currently have 8 missions). But if the concept is validated, it 
> would likely increase a lot - especially because we plan to let the players 
> create their own missions.
> 
> Xavier.
> 
> 
> 


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