Are you sure the GITS and Matrix audience are 60/40. I'd guess it is closer to 80/20. In itself it is not a big deal, but you representation of the audience is unclear if not contradictory. And I see a major to drawback to this uncertainty : you aim in different directions hoping one segment is gonna respond : breeding AIs has very little in common with hacking websites. You can't have both females taking care of artificial creatures and angry men hacking each other, and detectives trying to find out what's going on, all at the same time...
Again, you might want to define and discuss more than one concept but each should be very focused and lead to a very different game. That means you can explain it in a few words. And if the concept is clear and strong you wouldn't have to discuss the audience, or use ads to find it, you should know where to find it based on preexisting communities : where do they gather on the web, what are their source of information, etc... You could go right to the appropriate forums and deliver your pitch see what they say... In order to give a little more substance to my remarks, let's look at traditional real time games like Starcraft or Dune II (sorry these are old...like me ;) : Pitch : two factions are disputing the control over the world/universe/whatever form some racial/succession/cultural reasons (history provide a lots of possibilities). Your role is to lead one of them to the victory. You defeat the opponent by gathering ressources, building up your base and army and destroying their HQ. You can tell it is a strategy game, and you know it is different from a RPG... You can do it for every possible game on the market : they all can be described in a few words. You know it does not go into the details/complexity but you know from the get go whether you understand what it is about and whether you might give it a try... And a good pitch should appeal to pertinent questions : what kind of ressources ? how do you build an army ? how do you upgrade your buildings ? etc... I really like your AI proposition but it's certainly not the same game you were talking about with Anton. You certainly want to refine the concept and get the pitch right, compare it the the hacking pitch that you would also come to, and maybe some other ones, see which one is most promising and go for it... But I don't think you should try to merge all of it in only one game... Josselin Joss 2010/7/3 Xavier Antoviaque <[email protected]> > Josselin wrote: > > I think you have to further define your target: do you expect to reach > > a female audience, old/young people... > > >From our discussions and the informations we have got so far, I'd say > the first audience we could look at could be the following: > > - 60% male / 40% female (data from other games seem to indicate that > male audience pays more, while the female audience drives virality) > - Casual players (played a few Facebook games, ready for more depth) > - Adult audience, core at 30-35 > > > Is it more a Mafia wars, or a Farmville kind of game ? > > Probably neither of them, actually. Aside from the depth issues those > games have, Mafia wars is too hardcore for the audience I'm describing, > and Farmville's concept is too far away from HackIt's concept to be able > to provide good inspiration. However, if I really had to chose between > the two, I'd say the audience I was describing would make it closer to > Farmville than Mafia Wars. > > > I think on the basis you have chosen : ownership of a website, you can > > go in any direction, but to meet your target you have to frame it > > right (I mean frame the game). I think you should think in terms of > > preexisting communities: what community(ies) are you addressing? And > > how are you addressing them? You can look at diverse framing/targets > > before making a decision, but IMO it should be your first priority. > > Given the audience described above, I think the kind of target we're > aiming at is the same as those who have watched movies like Matrix, A.I. > or maybe even Ghost in the Shell. Not necessarily geeks per se, but > people who like to dream about the future and about what technology can > bring. > > While I was thinking about those references, I noticed a pattern - the > presence of artificial intelligences. This is something that allows to > personify technology, to humanize it, and that allows to actually start > telling stories. > > We have already a bit of this with the missions, but I think we could go > further that way. I think we could frame the game around those concepts, > make AIs more central to the game. I'll try to post a few ideas about > this in another email. > > What do you think? > > Xavier. > > _______________________________________________ > Hackit Bar mailing list - [email protected] > > Wiki: http://community.hackit.cx/ > List: http://community.hackit.cx/ml/ > Forum: http://community.hackit.cx/forum/ > Ideas: http://community.hackit.cx/ideas/ > IRC: irc://irc.freenode.net/#politis >
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