On Mon, 2010-07-05 at 17:57 +0200, Josselin Perrus wrote: > Are you sure the GITS and Matrix audience are 60/40. I'd guess it is > closer to 80/20. In itself it is not a big deal, but you > representation of the audience is unclear if not contradictory.
I'm not sure no, but Quantcast seems to confirm it: http://www.quantcast.com/ghostintheshell.tv#demographics http://www.quantcast.com/intothematrix.com#demographics Do you know a better way to confirm the demographics of a given audience? > And I see a major to drawback to this uncertainty : you aim in > different directions hoping one segment is gonna respond : breeding > AIs has very little in common with hacking websites. You can't have > both females taking care of artificial creatures and angry men hacking > each other, and detectives trying to find out what's going on, all at > the same time... > Again, you might want to define and discuss more than one concept but > each should be very focused and lead to a very different game. Yes, I thought I agreed with this in my last email - I was probably not explicit enough about it, but you convinced me on that point. : ) I was discussing the idea about AIs as the main theme for the game - not something to just add to the mix. I think a MMO still has a lot of room to add different concepts and gameplays afterwards, but right now you are correct - we need to focus on one. > Pitch : two factions are disputing the control over the > world/universe/whatever form some racial/succession/cultural reasons > (history provide a lots of possibilities). Your role is to lead one of > them to the victory. You defeat the opponent by gathering ressources, > building up your base and army and destroying their HQ. Ok, let's try for the AIs concept: "Pitch: Artificial intelligences are waking up on the Internet. You discover their existence, and realize that you can control/hack them, and that they can progress and evolve by hacking other AIs. Are you going to help them, or are you going to use this to your advantage?" > I really like your AI proposition but it's certainly not the same game > you were talking about with Anton. You certainly want to refine the > concept and get the pitch right, compare it the the hacking pitch that > you would also come to, and maybe some other ones, see which one is > most promising and go for it... But I don't think you should try to > merge all of it in only one game... Yup, it's not the same game at all, agreed. I think the AI one is much less hardcore, and fits better with our target audience. But what about you? What do you think is best? Xavier. _______________________________________________ Hackit Bar mailing list - [email protected] Wiki: http://community.hackit.cx/ List: http://community.hackit.cx/ml/ Forum: http://community.hackit.cx/forum/ Ideas: http://community.hackit.cx/ideas/ IRC: irc://irc.freenode.net/#politis
