On Mon, 2010-07-05 at 17:57 +0200, Josselin Perrus wrote:
> Are you sure the GITS and Matrix audience are 60/40. I'd guess it is
> closer to 80/20. In itself it is not a big deal, but you
> representation of the audience is unclear if not contradictory. 

I'm not sure no, but Quantcast seems to confirm it:

http://www.quantcast.com/ghostintheshell.tv#demographics
http://www.quantcast.com/intothematrix.com#demographics 

Do you know a better way to confirm the demographics of a given
audience?

> And I see a major to drawback to this uncertainty : you aim in
> different directions hoping one segment is gonna respond : breeding
> AIs has very little in common with hacking websites. You can't have
> both females taking care of artificial creatures and angry men hacking
> each other, and detectives trying to find out what's going on, all at
> the same time... 
> Again, you might want to define and discuss more than one concept but
> each should be very focused and lead to a very different game.

Yes, I thought I agreed with this in my last email - I was probably not
explicit enough about it, but you convinced me on that point. : ) 

I was discussing the idea about AIs as the main theme for the game - not
something to just add to the mix. I think a MMO still has a lot of room
to add different concepts and gameplays afterwards, but right now you
are correct - we need to focus on one.

> Pitch : two factions are disputing the control over the
> world/universe/whatever form some racial/succession/cultural reasons
> (history provide a lots of possibilities). Your role is to lead one of
> them to the victory. You defeat the opponent by gathering ressources,
> building up your base and army and destroying their HQ.

Ok, let's try for the AIs concept:

"Pitch: Artificial intelligences are waking up on the Internet. You
discover their existence, and realize that you can control/hack them,
and that they can progress and evolve by hacking other AIs. Are you
going to help them, or are you going to use this to your advantage?"

> I really like your AI proposition but it's certainly not the same game
> you were talking about with Anton. You certainly want to refine the
> concept and get the pitch right, compare it the the hacking pitch that
> you would also come to, and maybe some other ones, see which one is
> most promising and go for it... But I don't think you should try to
> merge all of it in only one game...

Yup, it's not the same game at all, agreed. I think the AI one is much
less hardcore, and fits better with our target audience.

But what about you? What do you think is best?

Xavier.


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