Hi,

Is anyone working on an SVG renderer that delegates through to opengl? My
experiencwe of uasing jogl vs java2d is that you get 50-100x performance
gains for rendering primitives. I'd like to use batik as a the scene-graph
for some data visualisation, but right now it will not scale to the large
number of elements I need to render.

If nobody is currently on to this, could I have pointers as to where I would
start in devloping my own rendering pipeline for the svg dom.

Thanks,

Matthew

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