Hi, Is anyone working on an SVG renderer that delegates through to opengl? My experiencwe of uasing jogl vs java2d is that you get 50-100x performance gains for rendering primitives. I'd like to use batik as a the scene-graph for some data visualisation, but right now it will not scale to the large number of elements I need to render.
If nobody is currently on to this, could I have pointers as to where I would start in devloping my own rendering pipeline for the svg dom. Thanks, Matthew