Hello my non-affine friend! I would not say that I "delegate" so much as "backfill" with batik in jogl. In this situation, batik's long load time is an advantage..I've done simple modeling using batik's 2d output as the fulfillment end of an async load (procedual texture??)....works well after the initial performance hit ("insert progress bar here").
Any common ground? Jonathan On Fri, May 28, 2010 at 7:28 PM, Matthew Pocock <matthew.poc...@ncl.ac.uk>wrote: > Hi, > > Is anyone working on an SVG renderer that delegates through to opengl? My > experiencwe of uasing jogl vs java2d is that you get 50-100x performance > gains for rendering primitives. I'd like to use batik as a the scene-graph > for some data visualisation, but right now it will not scale to the large > number of elements I need to render. > > If nobody is currently on to this, could I have pointers as to where I > would start in devloping my own rendering pipeline for the svg dom. > > Thanks, > > Matthew >