So you are rendering textures with batik and using these as textures in
jogl?

Matthew

On 29 May 2010 01:41, jonathan wood <jonathanshaww...@gmail.com> wrote:

> Hello my non-affine friend!
>
> I would not say that I "delegate" so much as "backfill" with batik in
> jogl.  In this situation, batik's long load time is an advantage..I've done
> simple modeling using batik's 2d output as the fulfillment end of an async
> load (procedual texture??)....works well after the initial performance hit
> ("insert progress bar here").
>
> Any common ground?
>
> Jonathan
>
> On Fri, May 28, 2010 at 7:28 PM, Matthew Pocock 
> <matthew.poc...@ncl.ac.uk>wrote:
>
>> Hi,
>>
>> Is anyone working on an SVG renderer that delegates through to opengl? My
>> experiencwe of uasing jogl vs java2d is that you get 50-100x performance
>> gains for rendering primitives. I'd like to use batik as a the scene-graph
>> for some data visualisation, but right now it will not scale to the large
>> number of elements I need to render.
>>
>> If nobody is currently on to this, could I have pointers as to where I
>> would start in devloping my own rendering pipeline for the svg dom.
>>
>> Thanks,
>>
>> Matthew
>>
>
>

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