essentially, but the texture is "live" with respect to svg DOM changes. Like having an animatable billboard..texture2d with backend.
On Sat, May 29, 2010 at 7:02 AM, Matthew Pocock <matthew.poc...@ncl.ac.uk>wrote: > So you are rendering textures with batik and using these as textures in > jogl? > > Matthew > > > On 29 May 2010 01:41, jonathan wood <jonathanshaww...@gmail.com> wrote: > >> Hello my non-affine friend! >> >> I would not say that I "delegate" so much as "backfill" with batik in >> jogl. In this situation, batik's long load time is an advantage..I've done >> simple modeling using batik's 2d output as the fulfillment end of an async >> load (procedual texture??)....works well after the initial performance hit >> ("insert progress bar here"). >> >> Any common ground? >> >> Jonathan >> >> On Fri, May 28, 2010 at 7:28 PM, Matthew Pocock <matthew.poc...@ncl.ac.uk >> > wrote: >> >>> Hi, >>> >>> Is anyone working on an SVG renderer that delegates through to opengl? My >>> experiencwe of uasing jogl vs java2d is that you get 50-100x performance >>> gains for rendering primitives. I'd like to use batik as a the scene-graph >>> for some data visualisation, but right now it will not scale to the large >>> number of elements I need to render. >>> >>> If nobody is currently on to this, could I have pointers as to where I >>> would start in devloping my own rendering pipeline for the svg dom. >>> >>> Thanks, >>> >>> Matthew >>> >> >> >