hello, I think you can try openVG. I did not but I plan to try it. If you (or someone) else have a feedback, by the way...
My project is based on batik. a server computes the updates (setAttributes()) playing with the SVGDocument and sends it to clients thru RMI or CORBA. For the moment, my clients are batik based clients. I plan to write a openVG one for special cases. On Sat, May 29, 2010 at 2:41 AM, jonathan wood <jonathanshaww...@gmail.com>wrote: > Hello my non-affine friend! > > I would not say that I "delegate" so much as "backfill" with batik in > jogl. In this situation, batik's long load time is an advantage..I've done > simple modeling using batik's 2d output as the fulfillment end of an async > load (procedual texture??)....works well after the initial performance hit > ("insert progress bar here"). > > Any common ground? > > Jonathan > > On Fri, May 28, 2010 at 7:28 PM, Matthew Pocock > <matthew.poc...@ncl.ac.uk>wrote: > >> Hi, >> >> Is anyone working on an SVG renderer that delegates through to opengl? My >> experiencwe of uasing jogl vs java2d is that you get 50-100x performance >> gains for rendering primitives. I'd like to use batik as a the scene-graph >> for some data visualisation, but right now it will not scale to the large >> number of elements I need to render. >> >> If nobody is currently on to this, could I have pointers as to where I >> would start in devloping my own rendering pipeline for the svg dom. >> >> Thanks, >> >> Matthew >> > > -- Dao Hodac