>I think that the current behavior is pretty intuitive, the 2x, 4x
>behavior was easy to accidentally trigger and didn't offer the user
>much in the way of improved seeking through music files.
>
>What is missing, I think, is audio feedback while scanning with the
>button held down.  If we had that, I think we'd be pretty close to
>optimal.
>
The thing is that it's difficult to make a binary button do a non-linear 
action.  Holding a button down to scan means that acceleration occurs at some 
uncontrollable time.  It would need some accelaration rules; such as double in 
speed every 5 secs, which could never be the desired action all of the time.  
If the button was released, accelerated playback would immediately stop, and 
would need to be ramped up again.  This may happen accidentally, IR 
interference, finger gets numb, etc.  Single presses to increase the scan rate 
puts total control in the hands of the user.

I could see it working okay on a transporter using the knob with acceleration.  
In the previous versions of the song scanner, this hasn't been accelerated, and 
it took some 15 whole revolutions to get from the start to the end of a track.  
I found that 6 presses of FWD to change the multiplier up to 64x and then 
pressing play at the right time with visual and audio feedback much easier and 
less likely to cause RSI!

I don't have any trouble with accidentally triggering fast-forward; I don't 
think I've ever pressed and held the FWD button and then pressed it again 
without intending to!  I think there are loads of other things that are more 
likely to be accidentally triggered, such as pressing power off.

Incidentally, for the new scan positioning mechanism, we seem to have lost the 
current position indicator whilst adjusting the new position, and the timeout 
before accepting the new position I think is too quick.

Phil
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